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Sweet...thanks for the details. I'll try the same settings tomorrow to see how I do.
settings are
2560x1440
high shadow quality
high shadow resolution
high spot shadow count
hgih spot shadow resolution
all low contact shadows
post ff aa 1x low
is this on a certain area or all over the map? because some areas are not stable and wont even reach 60 even on 1080p. I can also run on that setting and maintain 60FPS on select parts of he map. But overall practical FPS is not stable at all.
most of the map also ive overclocked my gpu too :) incas anyone else is using the gigabyte g1 i got 110 power volt +170 core clock +450 memory clock and stable :)
In the beta when there was no SLI scaling I had to turn down some shadow settings and do without AA, and then I was getting about 40-55fps.
Now the game has a decent SLI profile I can run at ultra with 1x MSAA enabled and regularly get 80-95 FPS at ultra settings.
The game is super finicky in areas, I can go from 50 to 90.
AO: off
Antisotropic filtering: 16x
contact shadows: Sun Low
Depth of Field: Off
Full Screen
Wind Affected Snow: No
Extra Streaming Distance: 60%
Local Reflection Quality: Low
Object Detail: 60%
Parallax Mapping: Low
Partical Detail: Medium
Post FX AA: SMAA 1x Medium
Reflection Quality: Medium
Shadow Quality: High
Shadow Resolution: Medium
Spot Shadow Count: Medium
Spot Shadow Resolution: Medium
Sub Surface Scattering: No
Temporal AA: Supersampling
Volumetric Fog: Medium
since thats just what geforce experience put everything at, im sure i could jigger some things around to make it look better and still maintain perma 60 fps.