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damage = damage per shot
some guns have a faster rate of fire, which means higher dps (even if the damage-per-shot is lower sometimes)
I must say weapon comparison, their stats and DPS calculation is lacking a bit. DPS calculation is definitely skewed by stats that not always matter such as magazine size, RPM and accuracy. Especially accuracy can skew DPS upwards, which at times means very little. Good example are SMGs. You can get very accurate but low damage per bullet SMGs that will have high DPS. Other SMGs will have lower accuracy but much higher damage per bullet with similar RPM yet this SMG will have lower DPS due to lacking accuracy. Why accuracy matters so much when you are usually using SMG in close range and often unloading whole clip into your target?
Marksman rifles are another good example where DPS is very misleading info. You very rarely use sniper riles for sustained fire, therefore, DPS is meaningless. It is more common that you use snipers to set up an ambush and get a clean headshot out first--this is where damage per bullet matters. Another aspect is ammo capacity, where sniper rifles have lowest ammo count of all weapons. This is another reason to prefer high damage per bullet weapons over fast firing semi or fully automatic guns. My preferred sniper rifle this beta was classic m1a bolt-action rifle, which boasted high damage per bullet and good enough rate of fire and magazine to be able to kill few targets before reloading or losing them from sight.
thank you!! your explanation is so wonderful.in the beta edition,m1a also is my favorite rifle.
i ask somebody this problem ,but they tell me the dps is the decisive factor ,higer dps mean higher damage,so i can't believe mp7 could create higer damage than scar-h,in the game i own both these two guns ,but mp7's dps is higer than scar.mp7 is just a self defense weapon,how could it creat more damage than scar-h,a 7.62mm's rifle . so your explanation let me understand in the burst firing mode,dps is meaningless.thank you !!