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That being said the whole way DPS in this game is caluclated is horrible and inaccurate anyways. So basically don't ever trust anything the game tells you in that specific regard, it's the same thing for a bunch of other mods.
Technically the only mod effects that should raise your DPS # are +Rate of fire, +crit damage, +crit chance, faster reload time (this one is iffy imo), +headshot damage, and MAYBE +magazine size, since you could factor in reload time.
It's just frustrating how many idiots think the DPS # is the most important thing lol.
I can only assume the spread has to be active when the reticule is minimal, because I haven't really noticed accuracy affecting the growth/reduction of the reticule size myself- the Balanced talent does that.
They use a semi-arbitrary way of calculating it though (accuracy=headshot chance), but it's impossible to determine the exact increase anyway since its dependent on range and size/cover of target, (as well as rate of fire).
It's good enough for me. If it didn't factor in everything there would be people complaining that it didn't.