Tom Clancy's The Division

Tom Clancy's The Division

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PocketYoda Mar 25, 2016 @ 6:15pm
Anyone else use Seeker mines?
Mine have well stopped working since the last patch, i throw it, it then explodes instantly and does zero damage to anyone in the area of effect..

I'm using the divide seeker mine that suppose to follow each enemy and hit them, it does absolutely nothing anymore.
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Showing 1-15 of 19 comments
Dukie Mar 25, 2016 @ 6:19pm 
I think they're pretty useless. 9 times out of 10 they explode too early and the enemy gets out of the blast zone. I'd rather use sticky bomb that stuns for pve.
Last edited by Dukie; Mar 25, 2016 @ 6:20pm
Aurummorituri Mar 25, 2016 @ 6:20pm 
They are susceptible to lag more than a turret due to the delay between triggering and detonation. I feel you.
 Gambit  Mar 25, 2016 @ 6:21pm 
Literally 30 minutes ago, I had a random team for Challenging Lincoln Tunnel mission. All of them (3) were using seeker mines. God they sucked..... when I went afk for 30 seconds, they all died. Probably I just met noobs, but when I saw their DZ levels they were 45+, so.....
PocketYoda Mar 25, 2016 @ 6:25pm 
Originally posted by Duke Snot:
I think they're pretty useless. 9 times out of 10 they explode too early and the enemy gets out of the blast zone. I'd rather use sticky bomb that stuns for pve.
Before the last patch they worked fine for me now they don't work at all.
Dukie Mar 25, 2016 @ 6:28pm 
Originally posted by DanteYoda:
Originally posted by Duke Snot:
I think they're pretty useless. 9 times out of 10 they explode too early and the enemy gets out of the blast zone. I'd rather use sticky bomb that stuns for pve.
Before the last patch they worked fine for me now they don't work at all.

Even before the patch I think they where pretty terrible, but I also think that they are now even worse.
PocketYoda Mar 25, 2016 @ 6:29pm 
Originally posted by Duke Snot:
Originally posted by DanteYoda:
Before the last patch they worked fine for me now they don't work at all.

Even before the patch I think they where pretty terrible, but I also think that they are now even worse.
Even when the enemies are in the red circle now they take no damage with divide seeker mines.
Dukie Mar 25, 2016 @ 6:29pm 
Originally posted by DanteYoda:
Originally posted by Duke Snot:

Even before the patch I think they where pretty terrible, but I also think that they are now even worse.
Even when the enemies are in the red circle now they take no damage with divide seeker mines.

Yeah...
Kodiak Mar 25, 2016 @ 6:31pm 
using em with the fire upgrade works for me, they fixed with last patch that they would explode and wont hit the enemy, now they do.

but tbh its more for crowd control not for damage.
PocketYoda Mar 25, 2016 @ 6:33pm 
Originally posted by Katar:
using em with the fire upgrade works for me, they fixed with last patch that they would explode and wont hit the enemy, now they do.

but tbh its more for crowd control not for damage.
For me they have actually done the opposite now they don't work at all, try the divide up seeker mines and let me know if they work.
Kodiak Mar 25, 2016 @ 6:36pm 
they worked, just tested em, but they suck with crowd control and damage
Walt Whiffman Mar 25, 2016 @ 9:36pm 
Originally posted by Streven:
I think the only good thing about Seeker mines is crowd control effects on the gas version.

^ gas ball is best ball
PocketYoda Mar 25, 2016 @ 9:55pm 
Originally posted by Katar:
they worked, just tested em, but they suck with crowd control and damage
Weird the divide seeker mine is totally busted for me now.. last patch no issues.
Sir Texas Sir Mar 25, 2016 @ 10:06pm 
What exactly is ya'lls skill level? IF you don't spend any points into SKILL they can suck. THey have little to no HP and can be destroyed and do little damage. I have no issues using them for CC in missions along with my sticky EMP. But I keep about 20K+ in skill points too.

There was a bug that this was happening to some, but thought they fixed it with the patch. Never had the issue myself. Though I admit some missions I won't bring them or tell folks not to bring the turrets cause they will be hacked and do more damage than good to us and not the NPC's.
PocketYoda Mar 25, 2016 @ 10:09pm 
Originally posted by Sir Texas Sir:
What exactly is ya'lls skill level? IF you don't spend any points into SKILL they can suck. THey have little to no HP and can be destroyed and do little damage. I have no issues using them for CC in missions along with my sticky EMP. But I keep about 20K+ in skill points too.

There was a bug that this was happening to some, but thought they fixed it with the patch. Never had the issue myself. Though I admit some missions I won't bring them or tell folks not to bring the turrets cause they will be hacked and do more damage than good to us and not the NPC's.
For me they are bugged, they do no damage at all, i throw it, it makes a red circle, explodes instantly and the enemies health doesn't go down, all they do is warn the enemies i'm there..

Since the last patch or since i unlocked my wing, not sure which they just no longer work at all.. Only the divide version the standard still works i tested it..
Kodiak Mar 26, 2016 @ 5:04am 
Originally posted by Sir Texas Sir:
What exactly is ya'lls skill level? IF you don't spend any points into SKILL they can suck. THey have little to no HP and can be destroyed and do little damage. I have no issues using them for CC in missions along with my sticky EMP. But I keep about 20K+ in skill points too.

There was a bug that this was happening to some, but thought they fixed it with the patch. Never had the issue myself. Though I admit some missions I won't bring them or tell folks not to bring the turrets cause they will be hacked and do more damage than good to us and not the NPC's.

got 45k skillpower, afaik thats the cap for tech stuff. the first one does not enough damage to hold against the sticky mine(for pvp, for pve i would use the blind sticky or gas). fire and gas is okay(pvp the fire mine is n1, pve it stop npcs for a few seconds, havent used gas much, but they do a better job at crowd control), last one seems useless to me.

but tbh i think nothing comes damage wise against stacking smart cover with a pulse(seriously that crap is just plain stupid), so i suggest u use em for crowd control only.

edit: speaking for pvp and pve challenging damagewise, think on normal they should suffice...;)
Last edited by Kodiak; Mar 26, 2016 @ 5:06am
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Date Posted: Mar 25, 2016 @ 6:15pm
Posts: 19