Tom Clancy's The Division

Tom Clancy's The Division

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Does Weapon DPS really matter?
Hey guys,

Just as the topic states. Does weapon DPS indicator (the number below the gun picture) really matter? I'm level 30 and obviously, all weapons at the vendor are level 30. All weapons in every vendor has lower DPS number than my gun right now (no attachment on my main weapon). However, can it be noted that just because the vendors gun's DPS number is lower than my main gun....that the gun is worst?

Example :

My main weapon atm is the SOCOM Scar-L (with no attachments) with a 64,225 DPS indicator.

It only does 8271 DMG with a 625 RPM and only 30 MAG

In comparison to, lets say.... a Tactical SA-58 (also an assault rifle) with 56,775 Indicator so its lower.

However, it does a whopping 9756 DMG (1.5k more dmg) with 650 RPM and 20 MAG

In all context....does the DPS indicator really account for anything? When obviously....the Tactical rifle is better both in DMG and RPM but just fewer mags which can always be changed via attachments. However, it shows as a lower DPS indicator in comparison to my main gun atm. Maybe the indicator should just be taken as a pinch of salt and looking at the main stats of the gun is what really counts?

Thanks Guys.
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There's a tip in loading screen that tells you DPS is not everything for the gun.
The DPS is just gauging how much estimated damage you can put out per second. Things like snipers and shotguns are going to show lower DPS because they fire slower, harder hitting shots. My vector has 144k DPS at 10.7k per shot, but it takes a clip to kill a level 32 elite. However my Socom M1A only has like 70k DPS, but can 3 headshot kill a level 32 elite.

So yeah, in essence focusing purely on the DPS numbers is misleading. Focus on the stats you want, and the weapon types you like, and build up from those as you go.
Chief 2016年3月20日 3時12分 
How do you manage to get such a high DPS gun? Everything i see (even in vendors) only has a max of like 55k dps and stuff like that. Missions drops gear not weapons. So where do you find such hard hitting weapons? Dark Zones?
I have the High End vector crafting blueprint. With 3 high end mods, and 3200 firearms stat. With SMG's, rate of fire and crit chance/damage REALLY increases the DPS numbers.
AIAIA 2016年3月20日 3時15分 
Don't add too much %accuracy to get a better idea of how you weapon is. The %accuracy stat skews the dps number and gives you a false sense of the weapon being good.
Chief 2016年3月20日 3時48分 
Valhalla の投稿を引用:
I have the High End vector crafting blueprint. With 3 high end mods, and 3200 firearms stat. With SMG's, rate of fire and crit chance/damage REALLY increases the DPS numbers.

I take it you got your high end blueprint from the pheonix credit gear vendor at operation base? I see a tonne of them as I scroll down his shop menu
yes, i think dps is important since it tells you how much damage a gun does per second....it directly tells you how much dmg per second you will deal, the only thing i think that beats dps ar talents on the gun, same goes for gear. for example if you are going to play daily challenge maybe you would rather bring a gun that gives bonus damage to elites and named enemies and gear which extends your skills, rather than just looking at the numbers. there are also for example weapons which deal alot more damage ifthe enemie is for example below 30% of health.

the thing is i think, that dps doesnt count in tallents and purpose of weapon....another example would be light machine guns, they may have lower dps, but they are great for constantly surpressing the enemy especially if someone has the ammo support station.

or a shotgun, which deals less dps but alot of instant damage...so weapons are also classified for specific use, for example it doesnt make sense if you are rushed by elites and they are close to you, to fire at them with your ak.

maybe i am wrong, i dont have hard numbers to make my case but thats at least how i look at it
Taugs 2016年3月20日 4時17分 
DatChief の投稿を引用:
How do you manage to get such a high DPS gun? Everything i see (even in vendors) only has a max of like 55k dps and stuff like that. Missions drops gear not weapons. So where do you find such hard hitting weapons? Dark Zones?

Gun Mods and Gear Mods can give you A LOT of buffs and increase the DPS like crazy. I have a Vector that does around 70k DPS stock. But when I add Mods to the gun and my gear it shot up to 130K DPS. But yes don't depend on DPS alone. Keep an eye out on good talents and make sure you are able to use the talents. Those are where the big hits to enemies come from are the talents.
最近の変更はTaugsが行いました; 2016年3月20日 4時18分
It means SOMETHING, but it's obviously not everything. For a marksman rifle or a shotgun, you're probably more interested in burst DPS than continuous DPS.

For something like an assault rifle or SMG, you probably want good DPS though, but you also want to be able to hit your target with every shot. Getting consistent headshots also massively increases your DPS but won't show on your weapon stats.

Finally, I want to mention the +damage to elites stat and the +armor destruction. They don't change your DPS on the character sheet but still affect it in a major way in the real world.

Example: I have a high end AK-74. It has massive stability buffs that let me get consistent headshots even at long range (also helps to pulse the trigger by the way). I could equip mods that increase my sheet DPS, but I'd get much fewer headshots, miss more in general and also have less range, another factor that doesn't even show in the in-game DPS calculation.
最近の変更はkaffekoppenが行いました; 2016年3月20日 4時25分
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投稿日: 2016年3月20日 2時52分
投稿数: 9