Tom Clancy's The Division

Tom Clancy's The Division

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SMG/Marksmen DPS/Tank Build -Discussion
Well I did my research and I put this build together. Should do about 200-300k dps and 70-80k hp with 50-60% damage mitigation though some of the weapon mods may need tweeking.

Releasing this for comments-

tactical aug a3p

Self-Preserved – Critical hits with this weapon heal the user for 0.80% of damage dealt
Destructive: Armor destruction value is increased by X% when using this weapon.
Fierce: Critical hit chance is increased by X% when using this weapon.

Tactical aug a3p

Mag-
Rate of Fire
Magazine Size

Muzzle-
crit chance
Stability

scope-
Critical Hit Chance
Headshot Damage

Underbarrel-
Stability
Accuracy

SRS-Build
Brutal: Headshot damage is increased by X% when using this weapon.
Toxic: Headshots with this weapon have a X% chance to apply the ‘blind’ status effect.
Deadly: Critical hit damage is increased by X%.

or toxic- Ferocious: Damage against elite and named enemies is increased X%.

Rifle-SRS-Mods

Mag-
Weapon Damage
Rate of Fire

muzzle-
Crit Chance
Crit Hit Damage

Scope-
Critical Hit Chance
Headshot Damage

Underbarrel-
Stability
Initial Bullet Stability

Skin-
Torn Tape - Red


Body armor-
Reckless: You deal 12.5% more damage and receive 10% more damage.
-
+x% Damage to Elites
+x Armor
+ 1 Gear Mod Slot
+x% Ammo Capacity
+x% Pulse critical hit damage

Back Pack-
Technical: While your signature skill is active, your Skill Power is increased by 13%.
-
+x Armor
+x% Ammo Capacity
+x% Pulse critical hit damage

Gloves-
Savage: Your Critical hit chance is increased by 13% against targets out of cover.
-
+x Marksman Rifle Damage
+x SMG Damage
+x% Critical Hit Chance
+x% Pulse critical hit damage

Knees-
Accomplished: Rewards from Accolades are trippled.
+x Armor
+ 1 Gear Mod Slot
+x% Enemy Armor Damage
+x% Burn Resistance
+x% Scavenging
+x% Pulse critical hit damage

Mask-
Tenacious: Using a Medkit increases your damage by 9.5% for x seconds.
-
+x% Critical Hit Chance
+x% Enemy Armor Damage
+x% Pulse critical hit damage

Holster-
Steadfast: While in cover, health regeneration kicks in twice as fast.
-Sta-fire
+x Armor
+ 1 Gear Mod Slot
+x% Pulse critical hit damage


Stats-
3150 Firearms (min
2350 Stamina (min
500 electronics (min

Revive gun/ pulse esp dmg/ team crit -skills

Comments?


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Zobrazeno 18 z 8 komentářů
Huh.

I think Fierce has an elec requirement on the gun.

Mod slots are worth more than stats on every piece of gear.

Why are you taking rifle on gloves?

If you are neglecting skill power, why take the 13% bonus?

No on rof over %dmg on mag with that gun.

Where did you pull 200k-300k dps from? Like you just guessed? Or do you have real numbers?
Naposledy upravil Bullymays; 5. dub. 2016 v 19.49
Pick tank or DPS. I have 105k hp with 63% armor. DPS with Vector is only 100k. I use M44 and Super90 mainly though, so DPS isn't really a huge thing.

I still have no issue killing stuff because I have played shooters and RPGs for 25 years.
Bullymays původně napsal:
Huh.

1. I think Fierce has an elec requirement on the gun.

2. Mod slots are worth more than stats on every piece of gear.

3. Why are you taking rifle on gloves?

4. If you are neglecting skill power, why take the 13% bonus?

5. No on rof over %dmg on mag with that gun.

6. Where did you pull 200k-300k dps from? Like you just guessed? Or do you have real numbers?

1-Not according to the wiki-

2-some armor on here has default mod slots high end they just aren't shown.

3-The SRS is a marksman rifle.

4-there were 4-5 options and it was the only feesable one in my opinion.

5-ROF is the time between shots on a bolt action- you can really see the diffrence using rof over dmg on a bolt action its like night and day with high end mods.

6-toss rof and accuracy on any weapon that does 10+k dmg with 3100+ firearms and you will be in the 200's

Rainy Day Kid původně napsal:
Pick tank or DPS. I have 105k hp with 63% armor. DPS with Vector is only 100k. I use M44 and Super90 mainly though, so DPS isn't really a huge thing.

I still have no issue killing stuff because I have played shooters and RPGs for 25 years.

Yeah i been gaming 3 decades too :) my current build is lmg/ar DPS/tank - I am switching over to this though, Currently I am 120k dps lmg/ 160k dps AR with 80k hp and 60% dmg mitigation 12 % heal on kill.

I just wanna be able to rip though challenge mode with pug groups and know I can handle it alone when I get troll/idiots.
1. My crit chance on my gun has a elec req.
2. My point on mod slots is that a 3 slot chest is superior to anything else. A holster with 2 stats in stam/fire with another mod slot is superior, etc etc on mods
3. Why wast a rifle dmg on gloves? You literally break out that bad boy MAYBE once in a challenge mode...maybe once. The +30%+ Crit damage on gloves is FAR superior.
4. I can see that
5. Rate of Fire on an SMG or that sniper is garbage. You wan't more dmg, not reload more. You want the increased weapon dmg, not even close...for BOTH weaps
6. 200k and 300k are kind of a ways from each other....the rof is absolute garbage on an SMG and only paper dmg. I want my 40 clip to kill in that clip, not shoot faster and have to reload it. The %dmg increase on the clip is way better.
Bullymays původně napsal:
3. Why wast a rifle dmg on gloves? You literally break out that bad boy MAYBE once in a challenge mode...maybe once. The +30%+ Crit damage on gloves is FAR superior.

Interesting, my gloves have +25% pistol headshot damage, which is good, because I use my handgun a lot, probably get 30% of my kills or better with it. Always loved pistols in games.

For the bolt action sniper, I love the feel of it, so I use one. Not worried about what anyone else uses, I like shotguns and bolt action snipers in this game. Gotta use what you like. I personally don't care for SMGs, just not my thing. Haven't had an issue killing people in the DZ with my 1911 either, though it takes about 10 headshots. Fun to rogue hunt with it.

I pretty much use my bolt action on challenge modes pretty continuously and haven't had a problem with it yet.

Guess it goes to show that you got to build your stuff around your playstyle. I fight at all ranges with a sniper rifle, even point blank at times. Done that in most games as well.
☺♦✞◥ByU◤✞♦☺ původně napsal:
Well I did my research and I put this build together. Should do about 200-300k dps and 70-80k hp with 50-60% damage mitigation though some of the weapon mods may need tweeking.

Releasing this for comments-

tactical aug a3p

Self-Preserved – Critical hits with this weapon heal the user for 0.80% of damage dealt
Destructive: Armor destruction value is increased by X% when using this weapon.
Fierce: Critical hit chance is increased by X% when using this weapon.

Tactical aug a3p

Mag-
Rate of Fire
Magazine Size

Muzzle-
crit chance
Stability

scope-
Critical Hit Chance
Headshot Damage

Underbarrel-
Stability
Accuracy

SRS-Build
Brutal: Headshot damage is increased by X% when using this weapon.
Toxic: Headshots with this weapon have a X% chance to apply the ‘blind’ status effect.
Deadly: Critical hit damage is increased by X%.

or toxic- Ferocious: Damage against elite and named enemies is increased X%.

Rifle-SRS-Mods

Mag-
Weapon Damage
Rate of Fire

muzzle-
Crit Chance
Crit Hit Damage

Scope-
Critical Hit Chance
Headshot Damage

Underbarrel-
Stability
Initial Bullet Stability

Skin-
Torn Tape - Red


Body armor-
Reckless: You deal 12.5% more damage and receive 10% more damage.
-
+x% Damage to Elites
+x Armor
+ 1 Gear Mod Slot
+x% Ammo Capacity
+x% Pulse critical hit damage

Back Pack-
Technical: While your signature skill is active, your Skill Power is increased by 13%.
-
+x Armor
+x% Ammo Capacity
+x% Pulse critical hit damage

Gloves-
Savage: Your Critical hit chance is increased by 13% against targets out of cover.
-
+x Marksman Rifle Damage
+x SMG Damage
+x% Critical Hit Chance
+x% Pulse critical hit damage

Knees-
Accomplished: Rewards from Accolades are trippled.
+x Armor
+ 1 Gear Mod Slot
+x% Enemy Armor Damage
+x% Burn Resistance
+x% Scavenging
+x% Pulse critical hit damage

Mask-
Tenacious: Using a Medkit increases your damage by 9.5% for x seconds.
-
+x% Critical Hit Chance
+x% Enemy Armor Damage
+x% Pulse critical hit damage

Holster-
Steadfast: While in cover, health regeneration kicks in twice as fast.
-Sta-fire
+x Armor
+ 1 Gear Mod Slot
+x% Pulse critical hit damage


Stats-
3150 Firearms (min
2350 Stamina (min
500 electronics (min

Revive gun/ pulse esp dmg/ team crit -skills

Comments?

One major problem I'm seeing here is that you're using an SRS. Even for a bolt-action Marksman Rifle(which are inferior to semi-auto ones) it's damage is low compared to an M44. The single best Marksman Rifle you can use is a First Wave or Socom M1A with balanced talent. Even a superior version of one is better than any HE non M1A rifle. It has about 1/4 the rate of fire with barely any more damage and has access to the same talents. Other semi-auto Marksman Rifles are no better either with having around half the damage of an M1A with the same rate of fire and only surpassing them on magazine size which doesn't even come close to making up for the stat difference.
I'm still converting over into this build sadly- the random gen crafting makes it slow- but I have been using the gloves with 35% crit hit dmg bonus- vs rifle dmg and an AR rather than a sniper with 40% increased dmg over 40m. The Ak is 100% accuracy- recoil is still somthing to be desired in less fashion but I have counter weights on my mouse for it so It works well. I critical about 99k with my vector and 77k with my AR- I shred people in dz in less than a second.

Current stats are 3400 firearms, 2400 stam and 1000 electronics. (still converting)

Critical is at about 58% on vector and 40% on AR.

Still getting stronger- May bring electrical up to 1500 and go balanced for talents but its hard giving up dps..
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Zobrazeno 18 z 8 komentářů
Na stránku: 1530 50

Datum zveřejnění: 5. dub. 2016 v 19.42
Počet příspěvků: 8