Tom Clancy's The Division

Tom Clancy's The Division

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Wonderboy May 26, 2016 @ 6:42pm
Shotgun build
Running an auto, but some questions..
1) would stability or initial bullet stability be better?
2) optimal range or accuracy?
3) some mixture of those I haven't thought of
4) something I don't even know about

Help is appreciated :)
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Showing 1-8 of 8 comments
Rinto May 26, 2016 @ 7:10pm 
1: as far as i know nitial bullet only work on first bullet, more less like stable talent after the fix

- if you using non auto shotgun you can quicky build sentry call buff in 1 shot
- if using non auto shotgun always priorty on stability imho
-one is none almost always trigger with shotgun
Hicky Mori May 26, 2016 @ 7:39pm 
If you're going for shotgun you have so many options actually.

For Damage: Sentry
For Utility: Lone Star
For Crowd Control: Predator's Mark
The 2 remaining pieces: If you go to the dark zone, always go 2 piece final measure. always.

1) If you're going for auto i would go for horizontal stability
2) optimal range because shotguns have the biggest falloff
3) you should use a weapon damage magazine, alternative would be fire rate for more dps
4) Predators Mark triggers the bleed effect after the second shot because it's calculated per pellet, also bleeding causes the victim to not be able to run + the talent Shrapnell can spread bleeding, makes it a good combo.



Originally posted by Rinto:
- if you using non auto shotgun you can quicky build sentry call buff in 1 shot

You build 1 stack per shot, it doesn't work per pellet i tested it just now.
Last edited by Hicky Mori; May 26, 2016 @ 7:40pm
JazzBlueChally May 26, 2016 @ 8:03pm 
I would try to get a 204 custom m870. I won't comment on gear because I'm not that good with that
Sir Texas Sir May 26, 2016 @ 8:29pm 
Originally posted by JazzBlueChally:
I would try to get a 204 custom m870. I won't comment on gear because I'm not that good with that

While it does the most damage I think the Super 90 is best. It can hold 15 rounds (think 16 if you get 100% mag) and I can reload on they fly. That is something the SAGS 12 is missing.

I was thinking of doing a shotgun build but it's hard to do the trade off with some of the others. The issue with the shot gun is if you don't take them down than your relaoding and can be in trouble. I melted PC's in the DZ with them when they went rogue on extraction since they see my LMG and think I can't hit hard. Though in PvE I use it as a finisher or if they get to close to me or I'm needing to reload the M49.

As for the items I went for with my Super 90 is the high cap mags, anything to improve crit and damage.
Rinto May 26, 2016 @ 8:39pm 
Originally posted by Shioro:
If you're going for shotgun you have so many options actually.


4) Predators Mark triggers the bleed effect after the second shot because it's calculated per pellet, also bleeding causes the victim to not be able to run + the talent Shrapnell can spread bleeding, makes it a good combo.



Originally posted by Rinto:
- if you using non auto shotgun you can quicky build sentry call buff in 1 shot

You build 1 stack per shot, it doesn't work per pellet i tested it just now.

thx for the correction, and you just give me an idea. status effect count as headshot, what if you combine it with weapon with reduce cooldown on headshot like cadecius.
that guy strife May 26, 2016 @ 8:53pm 
There isn't an automatic shotgun in the game until the AA12 in 1.3.

Semi automatics benefit greatly from initial bullet stability, so I'd definitely take that with accuracy on the grip.

Obviously you want more range as (player's) shotguns damage drops off after like 7-8 meters. Try to get a range + either crit chance, crit damage, or weapon damage on the scope.

Higher RPM doesn't do much for slower guns (75) but can be useful for ones already above 150.

For a mag I'd recommend either + cap and either weapon damage or crit chance/crit damage, depending on your playstyle.
Ryashon May 26, 2016 @ 9:15pm 
Saiga-12 with size/firerate mag, talents critical healing and accuracy. 1600+ pellets per minute plus crit heals is very tanky and with accuracy on the shotgun I can blindfire behind cover and land headshots easilly.
Cold Fire May 27, 2016 @ 2:33am 
super90 > sasg 12 > m870
1) underbarrel mod - stability!
2) magazine - weapon damage + crit damage (with one is none)
3) optics - headshot damage + crit chance.
You can`t get 3 mark with sentry set by one accurate shotgun headshot after patch 1.2. If you play with shotgun your accuracy is very important. Ceep calm and aim to head.
Last edited by Cold Fire; May 27, 2016 @ 2:36am
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Date Posted: May 26, 2016 @ 6:42pm
Posts: 8