Tom Clancy's The Division

Tom Clancy's The Division

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mattshotcha Jul 27, 2016 @ 9:54am
Skills and Preferences
I'm currently running two of these three skills at any given time.

Pulse (my build has very little built in crit chance at the moment)

Smart Cover

First Aid

I'm starting to feel like using the first aid is just a crutch and maybe I should be running more Pulse+SC. Lately, I've switched to running Pulse+SC in PvE and Pulse+First Aid in PVP/DZ.

What are you all running and what are some of those underused but key skills you've come across?

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Showing 1-15 of 22 comments
Mush Jul 27, 2016 @ 10:02am 
you just mentioned all 3 of the most widely used skills.

apart from that, sticky bombs, seeker mines or a support station.
DirtyHippy Jul 27, 2016 @ 10:17am 
I've been pretty dependant on SC for ages now.
The combination of damage mitigation, healing and damage buff is just vital.
Since I play solo alot I loved Turrets for CC until NPC's started to hack them...

Generally I run with Pulse as my second skill now and not just for the crit bonus.
Knowledge is power and knowing where the enemy is.. Crucial.

The Immunizer runs a close 3rd and I will occaisionally switch to it if I'm being swarmed by Cleaners or LMB gas grenadiers..

I guess in the DZ someone needs to have First Aid to keep everyone topped off (at keast).

It seems like none of the others are particularly useful for now and could use a little developer love.

Edit- I guess there is a Sticky Bomb meta but I know nothing of it..
Last edited by DirtyHippy; Jul 27, 2016 @ 10:21am
Serangel Jul 27, 2016 @ 11:24am 
I bring first aid and sticky bobm with blind, you can never rely on your group to keep you healed, espcially random matchmake groups, and blind sticky is extreamly powerful force multiplier by allowing you to take out 2 or 3 enemies before they can react, paralyzing rushers before they get in and 1 shot your entire team, or repositioning to a better location or covering a team mate as they move. Only downside is most people just sit in cover when i sticky the enemies and im the only one shooting.

First aid and sticky has saved (and killed due to glitch) me and my friends more times than i can count. Im a very mobile player, so these skills really compliment the playstyle.

People greatly underestimate CC then complain enemies are OP. Lock them down and it cuts the difficulty in half. Im gonna give tazer turret a try and see if placing it in better locations will increase its effectivness. Most of the time, it just gets kicked and destroyed. XD
mattshotcha Jul 27, 2016 @ 11:56am 
Originally posted by Serangel:
I bring first aid and sticky bobm with blind, you can never rely on your group to keep you healed, espcially random matchmake groups, and blind sticky is extreamly powerful force multiplier by allowing you to take out 2 or 3 enemies before they can react, paralyzing rushers before they get in and 1 shot your entire team, or repositioning to a better location or covering a team mate as they move. Only downside is most people just sit in cover when i sticky the enemies and im the only one shooting.

First aid and sticky has saved (and killed due to glitch) me and my friends more times than i can count. Im a very mobile player, so these skills really compliment the playstyle.

People greatly underestimate CC then complain enemies are OP. Lock them down and it cuts the difficulty in half. Im gonna give tazer turret a try and see if placing it in better locations will increase its effectivness. Most of the time, it just gets kicked and destroyed. XD

That's very true. I always recommend special grenades for CC, but I see how the flash sticky could be a more viable method. Especially in the Underground where you can definitely run out of nades after a phase or two.
SteveHybrid Jul 27, 2016 @ 11:56am 
Primarily I run any of the following four at any given time; First Aid, Pulse, Smart Cover and Mobile Cover.

However I don't mainly play a DPS role, if I was then I'd be more focused on both seeker mine & turret maybe even the health station but we try to reserve the health station more for the mid support role since they are mainly a reclaimer.
mattshotcha Jul 27, 2016 @ 12:00pm 
Originally posted by Hybrid:
Primarily I run any of the following four at any given time; First Aid, Pulse, Smart Cover and Mobile Cover.

However I don't mainly play a DPS role, if I was then I'd be more focused on both seeker mine & turret maybe even the health station but we try to reserve the health station more for the mid support role since they are mainly a reclaimer.

Mobile Cover? Ok, that's an uncommon one!
Voss Jul 27, 2016 @ 12:03pm 
I like to use Seeker Mine with either First Aid or Pulse. Occasionally, I use sticky bomb but there is something satisfying about watching a seeker mine chase after npcs and blow them up.
SteveHybrid Jul 27, 2016 @ 12:22pm 
Originally posted by mattshotcha:
Originally posted by Hybrid:
Primarily I run any of the following four at any given time; First Aid, Pulse, Smart Cover and Mobile Cover.

However I don't mainly play a DPS role, if I was then I'd be more focused on both seeker mine & turret maybe even the health station but we try to reserve the health station more for the mid support role since they are mainly a reclaimer.

Mobile Cover? Ok, that's an uncommon one!

Yeah, I tend to enjoy playing a real tactical support role so providing the team with the best strategy and support is my job. Which leads us to Mobile Cover, it's great, not only can you use the extension mod to help you get out of a jam if you need extra cover when reviving your DPS, but by using the countermeasures it allows your group leader to control the board better by having the ability to position your DPS anywhere they want and provide the player with more damage output.

To be honest, between all four players on a team the only skills which are not used often is the Ballistic Shield and Tactical Link. Other than that every skill has it's place and can be used to optimize team play.

I think the game has a good mix / balance between skills, it's just unfortunate people only go for the 'meta' pulse and heal with someone running smart cover. People should expand their skill set and come up with some good builds for team work, I've said it a thousand times, play as a unit. By working together you open up skill slots, for example; you only need 1 person running First Aid. (this opens 3 extra skills for most groups since everyone seems to take it).
darkperfekt Jul 27, 2016 @ 1:57pm 
pokeball :steamhappy:

sérieusement parfois je me met

A Scan / station de soutien / bombe ça dépends
T Guérris tout le groupe (l' icone vert mais j' hésite a changer avec le bleu pour la protection)
E Vie plus guérrissage d' une partie des 3 segments
John_Goatti Jul 27, 2016 @ 3:33pm 
I always find myself using health overheal and the ammo restock support station. I'm trying to get used to using smart cover, but when I do I really miss one of the other two.
Health overheal: So handy, use on yourself, a team member, or all of you.
Support station with ammo restock: I need that for UG missions on challenging, let alone heroic because they eat bullets, especially when you use the ammo directive.
Edit: Plus restock boxes aren't all that common, unlike on normal or hard mode.

I must venture above ground, use smart cover and get to grips with it.
Last edited by John_Goatti; Jul 27, 2016 @ 3:34pm
I mostly use pulse, the one with bonus damage resist to pulse targets, and the Overheal. Personally, I feel that this build is to widely used. Smart cover has been around, but not many people use it, until this expansion hit. Same with support stations. But that is if you are built to use those skills atleast.

When I first started, I used the support station/ turret skills before I ever got my signature abilities, looking back, turrets are kinda useless, unless you are literally facing someone that can't hack it, or is another player in the DZ. Highly undervalue imo, especially since when I loved using the turrets. Was nice mini shield while able to gun down enemies, even if it got destroyed in the process.

I personally want to see moble station, the roit shield, and turrets more for incursions and mission. POssibly more talents that can boost them would probably help with this.
Kanone™ Jul 28, 2016 @ 2:06am 
PLZ FIX THE DELAY OF THE SKILLS
Mickey Havoc Jul 28, 2016 @ 2:56am 
Some how I think first aid needs some work.. I don't think I've ever seen someone with out it, so that really means we have the options of bring one skill we want to use, and needing another to straight up heal ourselves.

Man more people using mobile cover in underground would be nice, some places if you don't just rush in past enemies, it can be hard to find usable cover.

Saw a guy use the shield in a neat way, when someone went down he would pop the shield walk over and pick him up, pretty basic but somthing I didn't think of
SteveHybrid Jul 28, 2016 @ 6:23am 
Originally posted by Mickey Havoc:
Some how I think first aid needs some work.. I don't think I've ever seen someone with out it, so that really means we have the options of bring one skill we want to use, and needing another to straight up heal ourselves.
You only need one person with first aid if your playing together as a team. With the help of skill haste and triage you shouldn't have a problem casting it pretty quickly over and over.

Also, by not running first aid you open yourself up to have a new skill. This allows the team to have a total of eight skills (including first aid) opposed to everyone taking first aid and only having four availible skills.
mattshotcha Jul 28, 2016 @ 6:36am 
Originally posted by John_Goatti:
I always find myself using health overheal and the ammo restock support station. I'm trying to get used to using smart cover, but when I do I really miss one of the other two.
Health overheal: So handy, use on yourself, a team member, or all of you.
Support station with ammo restock: I need that for UG missions on challenging, let alone heroic because they eat bullets, especially when you use the ammo directive.
Edit: Plus restock boxes aren't all that common, unlike on normal or hard mode.

I must venture above ground, use smart cover and get to grips with it.

One of the side effects of Smart Cover is that it reminds me to actually USE cover. I am way guilty of running and gunning too much and then getting REKT. SC reminds me to pop into cover and play smarter.

Originally posted by lewislemitar2:
I mostly use pulse, the one with bonus damage resist to pulse targets, and the Overheal. Personally, I feel that this build is to widely used. Smart cover has been around, but not many people use it, until this expansion hit. Same with support stations. But that is if you are built to use those skills atleast.

When I first started, I used the support station/ turret skills before I ever got my signature abilities, looking back, turrets are kinda useless, unless you are literally facing someone that can't hack it, or is another player in the DZ. Highly undervalue imo, especially since when I loved using the turrets. Was nice mini shield while able to gun down enemies, even if it got destroyed in the process.

I personally want to see moble station, the roit shield, and turrets more for incursions and mission. POssibly more talents that can boost them would probably help with this.

I think there is room for more expanded strategies that utilize these other skills, but that is a bit uncommon.

Originally posted by Kanone™:
PLZ FIX THE DELAY OF THE SKILLS

THIS IS A KNOWN ISSUE UNDER INVESTIGATION.


But seriously, this is a known issue under investigation and as soon as I have something concrete to report, I will update you all here.
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Date Posted: Jul 27, 2016 @ 9:54am
Posts: 22