Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just keep yourself safe and then keep other alive.
Having said that, the exception is if you're running incursions or doing 4-man PVP team - then you could be a "medic" (using specific gear sets like above). But for the most part, at level 30 - being a healer is pretty much pointless.
There are some gear sets at level 30 that will help with healing - but for the most part, try and get around 200,000 to 250,000 skill power - and you'll provide some good healing support.
I co-op with a friend - and my skill power is around 75000 - it's enough to keep me alive and give him a bit of support; but I find mowing down badguys much better. And I use an M60 - which is among the best weapons - especially with the right gear sets and weapon talents.
you need a minimum of about 2324 firearms to fully enable 229 weaps with the right rolls for self preserved. stack for crit chance to max the + heal rate.
solo survivability when fighting in a +4000hp/s overdosing immune/revive healing field is strongly enhanced.
ive experimented up to 130k+ electronics all the time tac3fm2+overheal chest plate.
booster shot. tech support. on the move. precision. tac link.
4 x performance mods with +7.5% support station range/duration + high skill power = big long lasting green field.
four 229gs tacs fighting inside a 8000 to 16000 hp/s healing immune revive overdosing field would be tough.
+ deadly crowd control explosives.