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What helped me a lot was to set a fps limit to 60 and reduce the object detail to 40% and extra streaming distance to 10%, all other settings are high or ultra, with that CPU load stays most of the times just under 100% only on some corners it goes up to 100%.
What's weird is that even if I set them to the lowest possible with even lowering resolution, cpu is still always 100%. This is the only game that does this and I have played a lot of demanding games with no problem. I tried directx 12 now and I played good with low settings but it crashed an hour later lol
Everything is at the moment for me :D At least it let me play it for couple of hours so that's good. I will try switching back again, if only it was easy and I didnt have to restart the game again and again..
https://www.geforce.com/whats-new/guides/tom-clancys-the-division-graphics-and-performance-guide
though it sounded like something else was happening, maybe it was throttling due to temperature? a 60 cap will reduce load on both cpu & gpu unless one of them cant produce fast enough to reach 60
I'm not really sure but it's playable now, I played couple of hours with no problem whatsoever so Im quite happy :) I will edit the first post to write the things that helped me