Tom Clancy's The Division

Tom Clancy's The Division

View Stats:
A Pebble Jul 30, 2018 @ 8:28pm
Striker's Battlegear Nerf
It'll be pretty funny when everyone grinds this GE to get Striker's and then Ubi nerfs it into the ground immediately after.
< >
Showing 1-8 of 8 comments
JazzBlueChally Jul 30, 2018 @ 10:48pm 
That change is only in testing, still a ways off, enough time for everyone to enjoy it.
Redgrave Jul 30, 2018 @ 11:28pm 
irony right
Superior_Tyler Jul 31, 2018 @ 12:44am 
Can't wait.
THE END Jul 31, 2018 @ 10:09am 
I've been saying " Only allow PVP Gears for DZ" . How Hard it could be , releasing couple of PVP Sets and forcing it to use "Only in PVP Modes including DZ" .

Can be 4 PVP sets , one for Healer build, Support/CC build , Marksman Build and AR-SMG Build. (Make sure there is a fair balance between) . PVP should be all about Fair Play,because it's competitive.

With this way, PVE Gears-builds not gonna get nerfed right and center just because some gear sets dominating in PVP after each change.

We've seen this issue, way back with Sentry set ,,Alpha,Tech,Striker,Deadeye all had to be nerfed just because of PVP.

Hopefully this issues won't carry over to Division 2.
Last edited by THE END; Jul 31, 2018 @ 10:23am
Serangel Jul 31, 2018 @ 11:36am 
Originally posted by Oddball:
I've been saying " Only allow PVP Gears for DZ" . How Hard it could be , releasing couple of PVP Sets and forcing it to use "Only in PVP Modes including DZ" .

Can be 4 PVP sets , one for Healer build, Support/CC build , Marksman Build and AR-SMG Build. (Make sure there is a fair balance between) . PVP should be all about Fair Play,because it's competitive.

With this way, PVE Gears-builds not gonna get nerfed right and center just because some gear sets dominating in PVP after each change.

We've seen this issue, way back with Sentry set ,,Alpha,Tech,Striker,Deadeye all had to be nerfed just because of PVP.

Hopefully this issues won't carry over to Division 2.

Other sets should have been brought up instead of nerfing what ever was stronger to balance it. That would have solved both the pvp and pve aspects since most pve's are running either strikers, lonestar, reclaimer, or D3 anyways. Its just easier to nerf a few sets than to buff alot of sets and its not like TD's pvp is set up for long term compaired to something like LoL/Dota.

But I agree, it sucks one half of the players have to suffer because of the other half though i dont blame pvp for it, just ubi's inability to balance it.
=Sarsante= Aug 1, 2018 @ 6:59pm 
problem is they want balance something thats unbalanced for nature. people always gonna run the best dps in the game, doesnt matter what its. if they nerf striker to the ground and suddenly banshee has the highest dps people will run it. then they nerf banshee and people will find the best dps is whatever and everybody will be using it so they'll nerf that too.

also another mistake was make a dps set that scales with stam. if you want balance something the basic and general idea is dps should be glass cannon and tanks should have no damage. easy solution would be make striker scale with firearms, but like a lot ie 9k firearms to activate max damage bonus. damage will be awesome, but people will die really fast as well.
Serangel Aug 1, 2018 @ 8:04pm 
Originally posted by =T$ECore= Sarsante:
problem is they want balance something thats unbalanced for nature. people always gonna run the best dps in the game, doesnt matter what its. if they nerf striker to the ground and suddenly banshee has the highest dps people will run it. then they nerf banshee and people will find the best dps is whatever and everybody will be using it so they'll nerf that too.

also another mistake was make a dps set that scales with stam. if you want balance something the basic and general idea is dps should be glass cannon and tanks should have no damage. easy solution would be make striker scale with firearms, but like a lot ie 9k firearms to activate max damage bonus. damage will be awesome, but people will die really fast as well.

First part is completly correct and why noobs in any game always go "nerf this, its op" when it isnt op, it just happens to be the meta at the time.

Second part I disagree with, strikers damage doesnt scale with stam, it scales with fire rate and firearms. The higher your firearms, the higher the top of the scale is, the higher the fire rate, the faster you reach the top of the scale. Strikers defence scales with stam and fire rate, at 3k 6k and 9k healing amount increase and fire rate, like damage, you reach the top of the scale faster.
Fay Aug 2, 2018 @ 9:56am 
the real problem that: its not the peronal skill wich gets rewardet(high dps) with high dmg just a cheap set dos


but it should be like
ez to play=low reward
Hard to play = huge reward
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 30, 2018 @ 8:28pm
Posts: 8