Tom Clancy's The Division
Question on Resolution Scaling 200% setting.
So, a discussion with someone on another site has left me with no solid answer to this question. Say you have a 1080p monitor. You set the resolution scale to 200%. Is that 200% of 1080p the resolution to make it 4k or is it 200% of the PIXELS that 1080p displays on the screen per frame making it half of a 4k resolution (approximately 2716 X1528) using this math:

1080p = 2,073,600 pixels per frame X 200% = 4,147,200 pixels per frame which = approx 2716 X1528 effective.

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Показані коментарі 17 із 7
100% is whatever your resolution is set to. 200% would make it 2k resolution through supersampling, however you'd still want a monitor and to set the "actual" resolution to 2k. It'll look nicer, but not worth it if you drop below 60 FPS.
I think resolution scaling is supposed to be used when for some reason you can't go to the target screen's native resolution.

Say you have a 4k screen. You set the game resolution to 1080p then bump up scaling to 200%.

However I don't advise you to do that. I haven't tried in Division but in Hitman resolution scaling (called supersampling in there) has a huge performance impact.

If you can, set the game resolution to your screen's native resolution. That's always the best way to go.
Цитата допису Sl1ngShot:
I think resolution scaling is supposed to be used when for some reason you can't go to the target screen's native resolution.

Say you have a 4k screen. You set the game resolution to 1080p then bump up scaling to 200%.

However I don't advise you to do that. I haven't tried in Division but in Hitman resolution scaling (called supersampling in there) has a huge performance impact.

If you can, set the game resolution to your screen's native resolution. That's always the best way to go.

Actually no its meant for 1080p monitors to have 4k quality graphics it wont be the same as 4k natively but still better then 1080p native with renderscale 100%

For 4k you just lower render scale to like 1080p so you have better fps in case you dont have sli or crossfire for example.
I don't use it, but what's been stated above is correct. I just use DSR in nvidia control panel and it doesn't have as much of a performance hit. :)
Цитата допису Necroshine:
So, a discussion with someone on another site has left me with no solid answer to this question. Say you have a 1080p monitor. You set the resolution scale to 200%. Is that 200% of 1080p the resolution to make it 4k or is it 200% of the PIXELS that 1080p displays on the screen per frame making it half of a 4k resolution (approximately 2716 X1528) using this math:

1080p = 2,073,600 pixels per frame X 200% = 4,147,200 pixels per frame which = approx 2716 X1528 effective.

A resolution scale of 2x or 200% means 200% the width AND height. So 1920x1080 with 200% resolution scale is (1920*2) * (1080*2) which is 8,294,400 or 3840x2160 (4K).

To prove this go in a game that supports resolution scaling. Set the resolution to 4K and resolution scaling to 100% (default) and look at the FPS. When I do this in RDR2 I get 60fps in a certain area. Then change the resolution to 1080p and turn the resolution scaling to 200% and check the FPS. For me it was the same FPS, meaning the same amount of pixels are rendered (but not necessarily shown depending of what resolution your monitor is).
Цитата допису rayer:
Цитата допису Necroshine:
So, a discussion with someone on another site has left me with no solid answer to this question. Say you have a 1080p monitor. You set the resolution scale to 200%. Is that 200% of 1080p the resolution to make it 4k or is it 200% of the PIXELS that 1080p displays on the screen per frame making it half of a 4k resolution (approximately 2716 X1528) using this math:

1080p = 2,073,600 pixels per frame X 200% = 4,147,200 pixels per frame which = approx 2716 X1528 effective.

A resolution scale of 2x or 200% means 200% the width AND height. So 1920x1080 with 200% resolution scale is (1920*2) * (1080*2) which is 8,294,400 or 3840x2160 (4K).

To prove this go in a game that supports resolution scaling. Set the resolution to 4K and resolution scaling to 100% (default) and look at the FPS. When I do this in RDR2 I get 60fps in a certain area. Then change the resolution to 1080p and turn the resolution scaling to 200% and check the FPS. For me it was the same FPS, meaning the same amount of pixels are rendered (but not necessarily shown depending of what resolution your monitor is).
I'm playing 200% 1440p making it 5k, love it.
Actually if you play 4K with 200% resolution scale, that would make it 8K. And 8K is actually 4 times the 4K, not 2 times.
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Показані коментарі 17 із 7
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