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and in new 1.6 its not boosted same crap
I did try it on the PTS and it sucks pretty bad there.
No, I didn't; I sold it right away. My SASG has way more power and is more effective than the Showstopper. It's a given fact that most named weapons are just useless. No point in looking for them, save or use them.
Typical Ubisoft, instead of coming up with something usefull, they only provide us with useless weapons that have stupid names as well.
The game has modern gadgets but weapons from the dark ages. What kind of logic is that?!
There are so many modern and good weapons to choose from but they come up with old M44 sniper rifles, AK-47 and other low RPM weapons.
NPCs have grenade launchers. Why don't we have that? Imagine a talented grenade launcher :)))
Ubisoft should apply for France's got Talent with their "talented gear and weapns. I'm sure they'll win a prize...LOL
My striker SASG build lex test run in video.
https://www.youtube.com/watch?v=uBUb7cDv2M4
4x striker, Barrett's Bulletproof, Specialized Backpack.
+additional armor, +damage vs Elites, +enemy armor damage, +shotgun damage, +sniper rifle damage.
mods with additional firearms+armor and first aid self heal.
Tactical SASG with Destructive/Responsive/Competent and 112k base damage per shot (extended magazine, vertical grip, rugged mini reflex sight).
Carbon M700 with Prepared/Brutal/Elevated and 132k base damage per shot (extended magazine, vertical grip, VX-1 scope, Omega rifle supressor).
I use talents Critical Save, Combat Medic, One is None, On the Move.
If it was in Texas, we'd probably be cleaning up Houston with an MRAP and a grenade machine gun.