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detailFont = content.Load<SpriteFont>(text + "Font7"),
smallFont = content.Load<SpriteFont>(text + "Font16"),
tinyFont = content.Load<SpriteFont>(text + "Font14"),
bigFont = content.Load<SpriteFont>(text + "Font23"),
i tried using some tools to convert some ttf fonts to xnb and replace the fonts in the content folder, same sizes and names and all, but the game doesn't start then, and gives a contentloadexception. i guess this is where manually compiling the fonts comes in