Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take the live letter from each row, in order, and type 'solve <whatever word it makes>' to solve it.
Can't say I like this, need a cooler way :/
Read the characters top to bottom.
every firewall will have a different code. The length of the code determines analyze speed. "ThisIsAPassword" would need 15 passes (or, 15 uses of analyze) to reveal the full code, "Derp" would need 4. Some codes are easier than others, and can be outright guessed (like the CFC code) with only a few letters, because they're a word. Others are randomized jumbles of letters and words. it's worth noting, also, that the more passes you have to do, the longer a single analyze will take the further down in passes you go- on pass 10, it'll take much longer than pass 2.
Starting an analyze is considered hostile to a server, and if they have the ability to trace you, it will start here. Expect it late-game on everything.
Visual example:
n1md
e69l
hr7p
q1pn
--
go to console and type "analyze" (trace will start):
Analysis first pass
----------------------------------------
000D
e690
hr70
q1p0
--
go to console and type "analyze" (alternatively, you can press arrow up to go back to the last command you input. doing this really saves time.)
Analysis pass 2
----------------------------------------
000D
E000
hr00
q1P0
--
Repeat step one until you get something like this:
000D
E000
0R00
00P0
then type "Solve derp"
In most cases you can save this password, as it won't get changed. If you have to reconnect, you can just Solve the password back in. if you put in the password after you DC and RC, a trace will not begin as the server considers your connection "legit." You can then proceed at your leisure. in the later areas there are local admins that will close ports, reset proxies, and change firewall solutions if you DC. in some cases you will also be able to find these solutions in emails, so it's worth poking around in stuff you've already compromised that are linked to the server, or getting people's names and email accounts from readable/DL'd files on connected servers.
You can also get a combination of 0's in a row. Then replace the letter with a 0. I got a code with a row of 0s. The letters by themselves did not work. So I tried adding that zero and it worked.
I kind of like this method personally, just because it's one of the only things you have to do manually.
amigos , estoy en la prueba para el segundo grupo de hackers al cual entra el jugador y al descifrar los digitos con los cuales tengo que formar una palabra son , k u n k a k y ya probe de todo y no me sale
YOUR DA MAN! Thnx so much!
0 0 0 G 0 0 0 I
0 T 0 0 0 0 0 0
Read this from left to right, then go down another row and continue. In this case we have G - I - T, or GIT. Then you'll
solve GIT
and you'll gain access.