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http://i.imgur.com/Ee0szx3.png
This game is so broken in its current state, and all these little mini-updates are just bringing new bugs. The dev's really shouldn't continue taking people's money. Why are these builds allowed to be published without being properly tested.
I'm working on it. The windows build has a huge fix patch that's in testing now that should hopefully fix the issue. Sign up for it here and please report back if it works:
http://steamcommunity.com/app/365450/discussions/0/487877107150929886/
I'm not sure what the community wants. I was getting pressure to release quick fixes to some critical issues that came out, and I made some mistakes. I apologize for that - really. I don't have a big testing team or anything - it's just me - I've tested the builds on several setups, with several people's save files, and made sure they were running before deploying, but in my rush to get solutions out, it's fixing some things and making other bits appear worse, and I introduced some new bugs. That fix patch was for the Sequencer bug, and it included my changes for looking into your issue (which i'm focusing on now - but not a full fix for it yet).
A fix for yours should be out within the hour.
I've written in a fix that means you can now re-download the file from the original server and it'll work. Sorry for the inconvenience!
I have run into the same problem as OP (also running OSX).
Started the Project Junebug mission today and did all required steps.
So I uploaded the PacemakerFirmware_Cycle_Test.dll to the folder for the firmware files on the pacemaker, but when I try to activate it, I always get "Invalid Firmware File" as shown in the screenshot in post #3.
Is there anyway around this?
Thx and greetings!
Generally, some kind of assurance that there is some kind of QC on release builds.
There are plenty of fans here, including myself that would have gladly assisted for free in testing a beta build.
I can't open the Windows version at all, I have no idea why, I'm assuning it's still trying to pull the Cloud Sync save files. Not sure how to get out of that loop.
Which file from which server?
Sorry for the previous version - It wasn't working for everyone. If you're having this issue, re-download PacemakerFirmware_Cycle_Test.dll and it should work properly.
This was an issue caused by the way I generate the software ID keys internally - the deterministic random number generator wasn't deterministic across versions as I thought it should be, so I had to re-implement a new one that would be, which broke all previously generated executables. I wrote a fix to allow their use too, but that patch unfortunatley triggered the RNG determinism to flip again, so old saves remained broken. I'm trying to clean up all the critical-path executables now, so people with the old-format saves can still finish the game (though they might see some leftovers from this still, like not being able to use ThemeChanger).
mo0kid - you're right. I got too stressed out about it all yesterday and was scrambling to fix everything straight away - I got clumsy. I'm still getting used to writing fixes to things that keep in mind that at any one time, there's so many systems running it, or at different points in the game - I cant make changes to the way things are generated without breaking all current saves etc. I'll take things a bit slower from here on out and run things past testers more.
As for the windows version, that's already happening. There's a huge patch in testing now that moves it all over to the new FNA framework. It also contains the fix for your issue. I'm waiting to make sure it's safe before I make it public, but you can help out a lot by testing the build on the beta branch (beta password "hacknetFNAbeta").
Thanks for your patience all, and sorry for the inconvenience.
Thanks for fixing this!
That's how it worked for me. Else it might be another bug since this is the way it's supposed to work...