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Unfortunately the Game is for me still Black. I've tried the Shell Script , and the manual way through
it does start theese processes
but the the game screen is still just freeze black :(
I'm using ALSA and originally had issues with game not finding sound device. I fixed that by making the shell script below to start the game and it works fine now (replacing [username] and replacing any path differences:
LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1 /usr/$LIB/libxcb.so.1 /usr/$LIB/libasound.so.2 /home/[username]/.local/share/Steam/SteamApps/common/Hacknet/lib64/libcef.so' MONO_DEBUG=explicit-null-checks '/home/[username]/.local/share/Steam/SteamApps/common/Hacknet'/Hacknet.bin.x86_64 $@
- Can't start the game, the window open, goes fullscreen, full black and then it crash
.
HOW TO TRIGGER IT
- Click PLAY in the library
CAN YOU REPRODUCE IT REGULARLY
- Everytime I try to start it
OPERATING SYSTEM
- Mac OS X 10.10.5 (14F27)
SYSTEM SPECS
- Model: MacBookPro10,1, BootROM MBP101.00EE.B09, 4 processors, Intel Core i7, 2.4 GHz, 16 GB, SMC 2.3f36
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In
Graphics: NVIDIA GeForce GT 650M, NVIDIA GeForce GT 650M, PCIe, 1024 MB
Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xEF), Broadcom BCM43xx 1.0 (7.15.166.24.3)
Bluetooth: Version 4.3.6f3 16238, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SD512E, 500.28 GB
Crash report:
http://pastebin.com/vWXTyg6e
EDIT:
I was able to start it after closing steam and reopening! It seems to work now..
EDIT 2:
Can't play anymore, closing steam doesn't change anything right now..
Just bough the game, but wan't start :( as says error with sound card. I have 12 other games on Linux Steam which works fine, and one new Total Warr: Atilla with no sound (waiting for fix).
WHAT THE BUG IS
The game do not start. I have a message:
could not find suitable audio device steam
and another one:
[ERROR] FATAL UNHANDLED EXCEPTION: Microsoft.Xna.Framework.Audio.NoAudioHardwareException: External exception
...
HOW TO TRIGGER IT
Just start
CAN YOU REPRODUCE IT REGULARLY
Yes
OPERATING SYSTEM
Linux Gentoo
SYSTEM SPECS
System uname: Linux-4.3.3-gentoo-x86_64-Intel-R-_Core-TM-_i5-2450M_CPU_@_2.50GHz-with-gentoo-2.2
Info form konsle when start a game:
AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
ALSA lib confmisc.c:674:(snd_determine_driver) could not open control for card 0
ALSA lib conf.c:3328:(snd_config_hooks_call) function snd_config_hook_load_for_all_cards returned error: Invalid argument
ALSA lib confmisc.c:674:(snd_determine_driver) could not open control for card 0
ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_card_driver returned error: Invalid argument
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_concat returned error: Invalid argument
ALSA lib confmisc.c:1251:(snd_func_refer) error evaluating name
ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_refer returned error: Invalid argument
ALSA lib conf.c:4720:(snd_config_expand) Evaluate error: Invalid argument
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.default
AL lib: (EE) ALCplaybackAlsa_open: Could not open playback device 'default': Invalid argument
OpenAL Device Error: A005
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.EndOfStreamException: Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb (System.String originalAssetName, System.IO.Stream& stream, System.IO.BinaryReader xnbReader, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Texture2D] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Texture2D] (System.String assetName) [0x00000] in <filename unknown>:0
at Hacknet.PointClickerDaemon.InitLogoSettings () [0x00000] in <filename unknown>:0
at Hacknet.PointClickerDaemon..ctor (Hacknet.Computer computer, System.String serviceName, Hacknet.OS opSystem) [0x00000] in <filename unknown>:0
at Hacknet.Computer.load (System.Xml.XmlReader reader, Hacknet.OS os) [0x00000] in <filename unknown>:0
at Hacknet.NetworkMap.load (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
at Hacknet.OS.loadSaveFile () [0x00000] in <filename unknown>:0
at Hacknet.OS.LoadContent () [0x00000] in <filename unknown>:0
at Hacknet.ScreenManager.AddScreen (Hacknet.GameScreen screen, Nullable`1 controllingPlayer) [0x00000] in <filename unknown>:0
at Hacknet.MainMenu.<HookUpCreationEvents>b__2 (System.String userFile, System.String username) [0x00000] in <filename unknown>:0
at Hacknet.UIUtils.SavefileLoginScreen.Draw (Microsoft.Xna.Framework.Graphics.SpriteBatch sb, Rectangle dest) [0x00000] in <filename unknown>:0
at Hacknet.MainMenu.DrawLoginScreen (Rectangle dest, Boolean needsNewUser) [0x00000] in <filename unknown>:0
at Hacknet.MainMenu.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Hacknet.ScreenManager.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.<.cctor>b__18 (IDrawable drawable, Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game+SortingFilteringCollection`1[Microsoft.Xna.Framework.IDrawable].ForEachFilteredItem[GameTime] (System.Action`2 action, Microsoft.Xna.Framework.GameTime userData) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Hacknet.Game1.Draw (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Hacknet.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Game removed: AppID 365450 "Hacknet", ProcID 3802
The game also fails to load on windows. i have tried reinstalling and other solutions I have found online. Would really like to continue playing this game, because it was very fun for the 2 hours I was able to play. Get back to me please.
Also wanted to reiterate that the game was actually functional on both windows 7 and ubuntu and now doesn't work on either. On windows, the game will not even launch.
Ah, a gentoo user, eh?
Turns out that due to some developers' attitudes about bundling libraries, steam includes very old versions of a lot of libraries, with a lot of consequences (libgcc will break graphics, libalsa* will break sound)
I'll paste in a little script, but caveat emptor!
The main thing to note there is that $DIR MUST be where your libraries live!
the libfontconfig lines are only there for another game (Unturned will crash if steam has libfontconfig bundled)
This *might* solve quite a few of the crashes!
NOTE TO THE DEVS:
This might be a hassle, but I *think* that bundling up to date versions of the libraries will prevent these sorts of crashes.
The good news is that my ports don't bundle a whole lot of libs, and we try to use newer ones than what the Steam runtime provides - the problem starts with the libs you've mentioned, which I think shouldn't be provided by anyone but the OS (like, do we really need to ship ALSA...?). For sound you _might_ be able to get a fix out of throwing out libopenal.so.1 from both my package and the Steam runtime, but I think it's libasound throwing things off. We're on OpenAL Soft 1.16, which is only one version off (1.17 came out a couple weeks ago), so it's at least new, but maybe it's the system backends having a fuss.
I'd suggest editing the Hacknet.sh script to reset the enviroment variable $LD_LIBRARY_PATH to $SYSTEM_LD_LIBRARY_PATH (Steam sets that for convinience) that way nobody has to bother with it because the system libs will be loaded first anyway.
In my case the problem was alsa 1.1.0 which doesnt work with few Steam games. Downgrading alsa to 1.0.9 FIXED all my problems.
https://github.com/ValveSoftware/steam-for-linux/issues/3376#issuecomment-60745247
Odd, alsa 1.1.0 still works for me :/
'Tis such a pity, that valve was more or less forced to provide the "runtime"
afaik valve did it because some steamos/linux "ports" didn't do what they already did on win32 and bundle the libraries they use :/
Regardless, the entire Hacknet team has been doing a phenomenal job :D