Hacknet

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Will anyone make a complete list of IPs and how to get them?
*Potenial minor spoilers*
So I have now played through Hacknet for the 2nd time (this time including Labrynths). I like to think that I am very thorough, having done every possible mission, even ones you are not normally able to complete in a single save*. I have now gone back and looked over every computer twice, using every investigative tool at my disposal, but I still have only discovered about 85% of all available IPs. I know this because (in a shamefully OCD way) I went through my save file and changed the coordinates of every single one so that they aligned according to a grid (a much better one than what NetmapOrganizer does) and there are still plenty of holes in my map.
I have looked numerous places online, and what I find often only relate to the IPs involved in missions, or else are just responses like "just dig a little deeper." I can understand the sentiment, since a great deal of the enjoyment of Hacknet comes from making discoveries yourself, but I have already exhausted the options available and I'm still not near 100%. The obvious solution is to just copy all the IPs from the save file and connect to them in-game, but this feels like cheating - taking the easy way around the problem. There must surely be a mechanism in place to discover every IP from within the game itself. Has anyone found a way in-game to discover every single IP? If so, how?

*The only exceptions I'm aware of are for three Entropy missions: Ascendant Solutions: Cleanup Operation, Ascendant Enterprises - Loose Ends, and Smash N' Grab, which I have not been able to figure out how to trigger after the fact.
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Showing 1-10 of 10 comments
Ramshackle Jun 11, 2017 @ 10:46pm 
Here[docs.google.com]'s the list of computer and encrypted file IPs from the base game and Labyrinths DLC that I've made.

I'm pretty sure that some of the IPs are randomly generated each time you play the game, so not all of the IP will work. Plus, I might have made some mistakes as well, so feel free to correct me if you spot any errors.
Last edited by Ramshackle; Jun 11, 2017 @ 10:46pm
upc Jun 12, 2017 @ 5:48am 
Originally posted by Ramshackle:
Here[docs.google.com]'s the list of computer and encrypted file IPs from the base game and Labyrinths DLC that I've made.

I'm pretty sure that some of the IPs are randomly generated each time you play the game, so not all of the IP will work. Plus, I might have made some mistakes as well, so feel free to correct me if you spot any errors.
You are correct- some of the ips are randomly generated each game, including the player computer
Originally posted by no_pressure_now:
Originally posted by Ramshackle:
Here[docs.google.com]'s the list of computer and encrypted file IPs from the base game and Labyrinths DLC that I've made.

I'm pretty sure that some of the IPs are randomly generated each time you play the game, so not all of the IP will work. Plus, I might have made some mistakes as well, so feel free to correct me if you spot any errors.
You are correct- some of the ips are randomly generated each game, including the player computer

That is a pretty extensive list, so if you made it to answer my question, I really appreciate it. I don't know if you were intending to make a complete list of every computer, (if you were, you're still missing about 60-70 computers - look at your save file, one copy is at C:\Users\[Username]\Documents\My Games\Hacknet\Accounts) but that's still not quite what I'm asking. Getting a list of the IPs isn't the issue. The issue is being able to discover each in a legitimate way (ie from within the game). I assume that every IP is discoverable in-game. Perhaps I am mistaken about that?
Ramshackle Jun 12, 2017 @ 1:36pm 
I made the list for Labyrinths eariler and then made the base game one.

As you said earlier, some IPs are not discoverable depending on the path you choose. Some servers, such as "Cheater's Stash" and "test" are not discoverable anywhere else as well, except for the mention at the end of the game.

So yeah, to answer your question. You can't connect to all of the IPs legitimately, mostly restricted by the path you take and the 'special' servers.

Also, I only searched in:
\Hacknet\Content\Missions
I didn't even know that the savefiles were kept in Documents, lol.
Last edited by Ramshackle; Jun 12, 2017 @ 1:37pm
Hectqr Jun 12, 2017 @ 7:22pm 
Originally posted by ^2^6sic^2^0 Ґøøиλвιиθ:
Originally posted by no_pressure_now:
You are correct- some of the ips are randomly generated each game, including the player computer

That is a pretty extensive list, so if you made it to answer my question, I really appreciate it. I don't know if you were intending to make a complete list of every computer, (if you were, you're still missing about 60-70 computers - look at your save file, one copy is at C:\Users\[Username]\Documents\My Games\Hacknet\Accounts) but that's still not quite what I'm asking. Getting a list of the IPs isn't the issue. The issue is being able to discover each in a legitimate way (ie from within the game). I assume that every IP is discoverable in-game. Perhaps I am mistaken about that?

Well, In the credits you can see that the developer said to "Be more aggressive" and look into the PCs a little more to be able to investigate hackers and such, I've also tried that and I probs do not have all of the IPs too, I'll go check later on.
Originally posted by Ramshackle:
I made the list for Labyrinths eariler and then made the base game one.

As you said earlier, some IPs are not discoverable depending on the path you choose. Some servers, such as "Cheater's Stash" and "test" are not discoverable anywhere else as well, except for the mention at the end of the game.

So yeah, to answer your question. You can't connect to all of the IPs legitimately, mostly restricted by the path you take and the 'special' servers.

Also, I only searched in:
\Hacknet\Content\Missions
I didn't even know that the savefiles were kept in Documents, lol.
Yeah, there are three places where the save files might be kept, but the one in Documents seems to be the one the game references first, and all the mission files and their corresponding emails are in that Content/Missions folder. (I do cover some of this in the guide I made a while ago if you're interested. Now that I have fiddled around with my save file so much, I'm tempted to make another shorter guide just for how to read and edit your save file, but we'll see.)
I do understand that some missions, and therefore some IPs, become available by following a certain path, but that's still not quite what I'm asking. "Legitmately" was probably the wrong word. Perhaps I should just ask the question using an example to illustrate what I mean *spoilers, kinda*:

Has ANYONE EVER been able to access the "Bibliotheque Ghost Storage" server (Labrynths) WITHOUT LOOKING IT UP IN THE SAVE FILE?

This is one that I have poked around for numerous times but not been able to find a reference to anywhere in-game or online. The point of this question is to illustrate the fact (if I'm right in thinking this way) that it's truly impossible to access some computers in-game. Perhaps they are part of something the developer intended to implement but never did. If, however, someone has been able to access that server, they must have done so by performing a certain sequence of actions (decyphering a file, or connecting to a linked computer, etc.). If so, then does that mean there is a sequence of actions to discover each and every computer's IP? My OP question was basically, what is it, and has anyone/would anyone make a list of every IP and the sequence of actions it takes to get it (particularly the less obvious ones)? I'm stuck because I can't figure out what to do to discover any more IPs without just looking them up in the save file.

Originally posted by Hectqr:

...

Well, In the credits you can see that the developer said to "Be more aggressive" and look into the PCs a little more to be able to investigate hackers and such, I've also tried that and I probs do not have all of the IPs too, I'll go check later on.
If I'm not mistaken, this just references the Naix branch missions (which normally can't be done after the fact, but see the guide linked above).
Ramshackle Jun 14, 2017 @ 3:11am 
Originally posted by ^2^6sic^2^0 Ґøøиλвιиθ:
Originally posted by Ramshackle:
I made the list for Labyrinths eariler and then made the base game one.

As you said earlier, some IPs are not discoverable depending on the path you choose. Some servers, such as "Cheater's Stash" and "test" are not discoverable anywhere else as well, except for the mention at the end of the game.

So yeah, to answer your question. You can't connect to all of the IPs legitimately, mostly restricted by the path you take and the 'special' servers.

Also, I only searched in:
\Hacknet\Content\Missions
I didn't even know that the savefiles were kept in Documents, lol.
Yeah, there are three places where the save files might be kept, but the one in Documents seems to be the one the game references first, and all the mission files and their corresponding emails are in that Content/Missions folder. (I do cover some of this in the guide I made a while ago if you're interested. Now that I have fiddled around with my save file so much, I'm tempted to make another shorter guide just for how to read and edit your save file, but we'll see.)
I do understand that some missions, and therefore some IPs, become available by following a certain path, but that's still not quite what I'm asking. "Legitmately" was probably the wrong word. Perhaps I should just ask the question using an example to illustrate what I mean *spoilers, kinda*:

Has ANYONE EVER been able to access the "Bibliotheque Ghost Storage" server (Labrynths) WITHOUT LOOKING IT UP IN THE SAVE FILE?

This is one that I have poked around for numerous times but not been able to find a reference to anywhere in-game or online. The point of this question is to illustrate the fact (if I'm right in thinking this way) that it's truly impossible to access some computers in-game. Perhaps they are part of something the developer intended to implement but never did. If, however, someone has been able to access that server, they must have done so by performing a certain sequence of actions (decyphering a file, or connecting to a linked computer, etc.). If so, then does that mean there is a sequence of actions to discover each and every computer's IP? My OP question was basically, what is it, and has anyone/would anyone make a list of every IP and the sequence of actions it takes to get it (particularly the less obvious ones)? I'm stuck because I can't figure out what to do to discover any more IPs without just looking them up in the save file.

Originally posted by Hectqr:

...

Well, In the credits you can see that the developer said to "Be more aggressive" and look into the PCs a little more to be able to investigate hackers and such, I've also tried that and I probs do not have all of the IPs too, I'll go check later on.
If I'm not mistaken, this just references the Naix branch missions (which normally can't be done after the fact, but see the guide linked above).
Apologies if I didn't understand your question correctly.

I have never connected to the "Bibliotheque Ghost Storage" node. Judging from the files, I don't think that it is intended to be accessed by players. What appears to be the file for the node is in:
\Hacknet\Content\DLC\Missions\Core\DLCHiddenArchive.xml
The node ID is called "dHidden" and there is no IP assigned to it. It seems to be holding some files that is copied to the DropServer when the requirements are met. Six of them being the Kaguya_Dump_x.md files, two themes and a couple of other files.

When I connect to a node, I run things like "scan," "eosDeviceScan," and "memDumpGenerator" to look for any device that may be connected. Then I look for files that might have any IPs mentioned in them. To make such a list for all of the available nodes, I think it would be extremely difficult and time consuming, especially for nodes that are only discoverable in files that mention them.
Originally posted by Ramshackle:
Apologies if I didn't understand your question correctly.

I have never connected to the "Bibliotheque Ghost Storage" node. Judging from the files, I don't think that it is intended to be accessed by players. What appears to be the file for the node is in:
\Hacknet\Content\DLC\Missions\Core\DLCHiddenArchive.xml
The node ID is called "dHidden" and there is no IP assigned to it. It seems to be holding some files that is copied to the DropServer when the requirements are met. Six of them being the Kaguya_Dump_x.md files, two themes and a couple of other files.

...
That makes sense. I guess it would be easier to just have the game copy premade files from a hidden computer than generating them for the requirements of the mission. I didn't want to dig around too much in the save file, since I might find something interesting (which could detract from the pleasure of doing so in-game), so I appreciate your looking into it.
Originally posted by Ramshackle:
...

When I connect to a node, I run things like "scan," "eosDeviceScan," and "memDumpGenerator" to look for any device that may be connected. Then I look for files that might have any IPs mentioned in them. To make such a list for all of the available nodes, I think it would be extremely difficult and time consuming, especially for nodes that are only discoverable in files that mention them.
Trust me, that is EXACTLY what I've done for every computer discovered in-game, with the exception of the various ones I haven't figured out how to get admin access to like the EnTech Workstations (excluding 008). That makes about 130-ish (out of 166) computers that I've explored in every way I know how. I did all that before even starting this thread - I wanted to be certain I exhausted all the options available to me before I asked anyone for help.

Well, I'm fairly certain there are some computers that I haven't discovered due to skipped missions like the ones I list above. But from this conversation it seems to be the case for at least some of the computers that they are truly inaccessible in-game, so I shouldn't feel as guilty about pulling information about them from the save file. I suppose that does answer my OP question well enough: it is impossible to make a list of how to get to every computer in-game since some are made to be inaccessible.

Thanks for your help.
This is a slightly random update, but I wanted to give a visual of the holes I referred to.

As far as I know, this image shows every discoverable computer in Hacknet.
bunny Jan 19, 2019 @ 6:34am 
im late to the discussion, but ive discovered a little... something in the game files

i wrote a script that takes your save and gets all the network nodes on it along with its IP's. the result of running that on my file is over here: https://pastebin.com/6EfbRtbE

let me know if you want me to run the same script on your game files (for proof)
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Date Posted: Jun 11, 2017 @ 8:36pm
Posts: 10