Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We have to work on narrative content as there are too many in some places. We have some voices to record again too because they are not quite right. However, our game is meant to be a narrative tale, so it's part of the experience and removing them completely is off the table. We don't advise it, but you can always turn voice volume off if you want. It's your game, after all ;)
The current plan is to have two game modes; one “casual” and one “immersive”. The first one will have more narration, tooltips and journal entries to guide the player through the experience while the other is kept minimalist so that the guiding tools don’t get too much in the way.
Let me know if there's anything else ;)
I guess what i am saying is, I would rather piece together the clues myself, from reading about the story/whats happening though newspapers, notes, etc.
But thank you very much. I will look into the voice volume : )
All feedback is important, I prefer this over someone who doesn't talk to us and get a refund haha