Kona
 This topic has been pinned, so it's probably important
Jean-Francois Fiset  [developer] May 2, 2016 @ 8:13am
What do you want to know about Kona?
It can be about anything (team, workflow, etc), and if we can, we might write about it in an upcoming article ;)
Last edited by Jean-Francois Fiset; May 2, 2016 @ 8:26am
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Showing 106-120 of 201 comments
AdmiredDisorder Feb 21, 2017 @ 12:57am 
Originally posted by Jean-Francois Fiset:
Originally posted by gta_fan:
How did this game get it's name Kona? or is there not a reason behind the name?
The name comes from the Cree language word "Kôna", which means "snow". The Cree people and some of their myths and legends are going to be part of the story, so we chose a word from their language because it made sense for us ;)
Hi there, I just heard about your game and I'm curious about it. I'm metis/cree myself but didn't have a chance to grow up traditionally like my relatives have so I'm slowly learning my heritage from my grandmother. I suppose I was wondering where you source your cree mythology. I don't mean to be rude but I'd love to play the game in the future without anything being spoiled but I worry about accuracy of the myths and legends you're including in your game's story. I am in no way against people using Cree mythology in their content, in fact I think it's great because that's a part of my family's heritage that can be shared with the world! and... uh if this question was answered already I apologize for missing it.
BrujahLoca Feb 23, 2017 @ 11:09am 
looking for a gas can. any ideas where I might find one?
Jean-Francois Fiset  [developer] Feb 23, 2017 @ 1:07pm 
Originally posted by ;133258092237439264:
looking for a gas can. any ideas where I might find one?
There is one in the garage of the Bedards' house
A JANITOR Mar 12, 2017 @ 2:10pm 
hi devs:)
just played new update yesterday
it was fantastic:)
only thing i didn't like was the loading circles it spoiled the driving experience?
could you guys reduce the amount of loading circles
ie when go inside a house instead of driving halfway down the road???
game ran fine without the loading circles in early state of Kona
also why are the ghost people solid white figures the blue transparent figures were better and i liked how all 4 ghosts where different colours now they all generic white figures
will the transparent colurful detailed figures make a return in full release???
i hope so as it would suit the new lighting you guys added?

treasure hunt problem=i found the last box 1st lol is there a way to hide the other boxes so can actually use the treasure map and not find the last box before the 1st one even before finding the 1st map??

the abillity to at least flush all the toilets would be good as carl drinks lots of water
the outhouse toilets=would be good if could not see snow hole under them when look inside the toilet?
houses=would look better if you closed off the square hole above fire places

small ice camera problem=it say take out camera=take a photo it say throw away photo
no option to keep photos of small ice clumps???

other than those i had alot of fun playing Kona
ps i really like the new journal looks heaps better than the old one
possible journal bug=when turning pages to the biography section it looks like theres about 5 pages stuck together it flips through fast and loks like i see 5 pages of hidden charecters then it lands on 1st biography page???
thanks guys=awesome game looking forward to playing the full release:albedothumbsup:
just some friendly feedback/nitpicking that i think would make Kona look better and feel better to play:):albedothumbsup:
Last edited by A JANITOR; Mar 12, 2017 @ 2:16pm
Meroveeus Mar 13, 2017 @ 12:57am 
Originally posted by A JANITOR:

the abillity to at least flush all the toilets would be good as carl drinks lots of water
the outhouse toilets=would be good if could not see snow hole under them when look inside the toilet?

Though I agree with you on the loading screens you quite seem to be obsessed with bathrooms as per your other posts. Is this not a bit infantile?
It doesn't add in my opinion any value/athmospere and would take ressourceds/developers time from adding something useful and/or fixing bugs....
A JANITOR Mar 13, 2017 @ 1:32am 
was just an idea for ambience esp since we can open all the draws and cupboards etc im sure it wouldnt take much to add a toilet flush sound to the house toilets
it doesnt have to be animated and player doesnt have to use toilets
just an ambient action to add to atmosphere
anyways toilet sound added or not no toilet sound added still a nice game
hope they fix up the ghost characters they had way better textures than they do now
there were some nice things removed from the game that were better than they are now

i wonder whats inside the mysterious unmarked cans:)
ps dont take me too seriously
just game ideas nothing more
realy good game i bougjt it on 1st day of early access so i have seen alot of changes some good some not so good
it been a long wait
cant wait to play full game soon:)
so yeah whatever will be will be
and hopefully they move the loading circles to less noticible places lol

also i like the new ui and the inventory is alot better than it used to be
as for a simple toilet flush sound
who knows maybe could go to inspect a toilet and carl couls simply say the pipes are frozen
im quite surprized the taps still work?
only suggested toilet sound as i make maps for viscera cleanup detail
everyone complained that cant flush toilets so i added it myself
everyone likes it and it didnt take long to add either
anyways just an idea for ambient actions
sorry bout spelling auto spell not good on my phone

another question
petrol or gas cans i have 4 of them
gas bowser only let me fill up 1 gas can
what should we do with the 3 empty cans?
cool if could fill em up and put with dynamite when we get to use that or even use spare fuel to burn maybe that big tree on the road since the chainsaw not work
Last edited by A JANITOR; Mar 13, 2017 @ 2:05am
Jean-Francois Fiset  [developer] Mar 13, 2017 @ 6:14pm 
Thanks for the feedback A JANITOR! I'll try to answer all of them, just let me know if I forget something!

Loading circles: On some computers, many players experienced huge framerate stutters when driving between houses. We came up with this quick fix so that more people would be able to play. However, we are working on bringing an option to disable them if you have a powerful enough computer. More on that later.

People stuck in ice: We changed the ice a little because depending on the graphics settings, the ice could look different from one computer to another before. Also, we wanted the ice to have a more human-like form.

Colored ghosts in visions: Design-wise, we feel it makes more sense to make them all a bit red in a dark environment. It makes them look less "cartoony" and we feel like it changes the atmosphere of the visions this way. We know that we won't have 100% people who will like them like this though :P

Treasure hunt: For gameplay purposes, it would make sense, but in the story, Martin makes the treasure hunt for his friend, so he made a specific path for her. It would break a bit of the immersion if we were to change the order randomly.

Toilets: He does indeed drink a lot :P However, we don't feel it is really important in the experience if he could do that. I'm not saying we won't do stuff like that eventually (in an update for instance), but for now, we have other priorities to work on (like bugs, optimizations, etc).

Photos: As of now, players can only keep photos that are important to the investigation. However, we plan to bring back a photo section eventually, probably in an update.

Journal: When you turn pages to the biography section, the pages you see turning are either pages that haven't been unlocked yet or because you skip a section to reach the biographies.

Gas cans: Since Kona is an open-world game, we had to make sure that players wouldn't miss important items, even if they are not necessarily important to completing the game. In the case of the gas can, you can only fill one up at a time because you will only need it once. Having more would be useless and would add weight to your inventory.

Hope it helps! :)
A JANITOR Mar 13, 2017 @ 8:43pm 
cool thanks for the reply
and thanks heaps kona is a great game 10\10
looking foward to final release:)
Jean-Francois Fiset  [developer] Mar 14, 2017 @ 9:43am 
Oh, I forgot one thing:

Square holes above fire places: This is how those cabins were made, actually. Since everything is made of wood, the whole place would probably burn if the holes were not there :P
A JANITOR Mar 14, 2017 @ 10:13am 
interesting
i see those stove pipes are retractable or removable
clever idea esp since i only just noticed the little hatch doors lol:)
The Fur Gerbler Mar 14, 2017 @ 11:40am 
Hey just played the update, looks great. The only problem is that i cant flush the toilets. It really breaks my immersion when i go into a house, then go to the toilet to drink some water because carl drinks a lot of water, and i can't interact with the toilet in any way. I'm not saying make an animation where carl takes a ♥♥♥♥, that would be unneccesary. I'm just saying make four different animations for flushing, spinning water, my hand taking water with a bottle or something, and then drinking water from the bottle. Look its a great game but i simply cannot recomend it to friends unless you guys get your priorities straight. Expecting fully functional toilets and interactions with toilets in 1.0.



;)
Last edited by The Fur Gerbler; Mar 14, 2017 @ 11:42am
Aybars Sapan Mar 15, 2017 @ 11:09am 
Turkish language? Why are you so away for Turkish language?
Jean-Francois Fiset  [developer] Mar 15, 2017 @ 11:16am 
Originally posted by Aybars Sapan:
Turkish language? Why are you so away for Turkish language?
To be fair, there are a lot of other languages that are not planned for Kona at the moment. It is not only about Turkish language. Turkish language will be considered seriously if we decide to add more languages to Kona in the future. There is also a possibility about making a tool for fan-made localization. No promises yet though. We'll keep everyone updated as soon as we have more news.
Roy Mar 17, 2017 @ 11:37am 
When are the other games coming
Jean-Francois Fiset  [developer] Mar 17, 2017 @ 11:58am 
Originally posted by Cookie Freepot.co:
When are the other games coming
No dates set yet, it's still really early in production (still brainstorming).
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