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Also, I didn't implement the Steam DRM on this game. It runs a check at the start of the game to see if you're connected to Steam (for achievements) but that's it. If that check fails, the game runs anyway.
So I was wondering if there might be a flag or some other way to completely deactivate that check ?? - because neither presence of CSteamworks.dll nor the (Linux) libCSteamworks.so in the game folder allows the game to run. Both times with the above error in the log.
Would appreciate any hint - and it would be awesome if this one could also join the list of indie games that are runnable on BSD! (see https://github.com/thfrwn/fnaify for a current list)
https://bsd.network/@thfr/99468587098713470
so far only in a tiny window; couldn't find a fullscreen option in the menu.
I had to switch out the FNA.dll because of a SIGSEGV related to System.Runtime.InteropServices.Marshal.PtrToStringAnsi which I've seen in a couple of FNA games... but that seems to be related rather to FNA or our OpenBSD mono port... Will bring it up with @flibitijibibo...
Thanks so much! Even though the BSD userbase isn't that large, we have some people who are very passionate about running gems like CotCIDX. And this may also give you an idea of the broader cross-platform potential beyond Win/Mac/Linux.
I had put that in there in the first place to differentiate between the Playstation Mobile version and PC/Mac/Linux version. Probably in the next hour, it'll be on itch.io.
https://bsd.network/@thfr/99470891583078409