Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Star Trek Bridge Commander
Star Trek Voyager :Elite Force 1 & 2
Star Trek Away Team
Star Trek Hidden Evil
Star Trek Armada 1 & 2 will also be added soon apparently.
Usually GOG makes some effort to add optimize older games for modern Windows OS so hopefully it works better there.
GOG has added six classic Star Trek games to the digital shop.
Star Trek: Voyager - Elite Force, Star Trek: Elite Force 2, Star Trek: Hidden Evil, Star Trek: Away Team, Star Trek: Starfleet Command 3, and Star Trek: Bridge Commander are all now for sale on GOG priced £8.39 each.
The Activision-published games are running smoothly on Windows 10 for the first time, GOG said, and some offer a working LAN multiplayer.
Real-time strategy games Star Trek: Armada and Star Trek: Armada 2 hit GOG at a later date.
That would take a lot of $$$ to create though, and Paramount demands an insane amount of money for ST licensing. About 10-15 years ago or so there was a post from someone who worked for Taldren on the SFC series on the Dynaverse forum (IIRC) talking about licensing and why they won't do another one. Like Paramount demanded something like $50,000 just to listen to the pitch -no promises or anything. Want to pitch an idea using the Star Trek IP? $50k.
Board game related, not computer game related, but I read another post from someone who had some insight into FASA's dealings with Paramount. And it was a colossal b*tch for FASA. It took something like 10-12 months for FASA to get something out the door if it involved anything that had been seen on-screen. Paramount had to approve every single little thing. I mean EVERY little thing. And it took them up to a year.
ADB (makers of Star Fleet Battles, on which SFCI and SFCII are based) aren't in that position because their license is very unique. But you'll also notice they can't touch anything that didn't exist after the Star Fleet Technical Manual of 1974, or the original Animated Series. ADB is also forbidden from making software.
Over the last couple of years Paramount/CBS has gone on a huge DMCA spree as well. You'll notice that it's a lot harder to find resources for the FASA Starship Tactics and Combat Simulator game. Game has been OOP for 27 years and they're DCMAing resources for it.