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Better way is to 'Miza' concept your damage. Don't fire everything in single, large volleys. Spread your fire over several seconds on a downed shield. That way you score far more hits on weapons and warp power systems. I can't remember what counts as a "turn" in SFC.. something like 2.3 or 2.5 seconds at the default game speed. Whenever possible spread damage over multiple "turns" rather than alpha striking everything in a single turn.
This is a carry over concept from SFB. Starfleet Command uses basically the same Damage Allocation Table from SFB with similar rules. IIRC its mentioned in the manual but almost in passing.