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Think of cloak as a very advanced ECM system rather than a complete stealth system.
Form the manual page 141:
If you're cloaking, as you start the fade-out, you need to drop your speed to around 4. Moving much faster gives the enemy a chance to lock on. If you're flashed by mines or t-bombs, the enemy can lock on.
They can still shoot at you while you're cloaked, but the weapons fire is highly ineffective (I don't have the SFB rulebook in front of me and can't remember the exact shift for failure to lock-on). Seeking weapons can't be fired at a cloaked ship.
Because cloaking basically tanks your maneuverability, it has another very powerful usage: protects you while you re-arm those Type-R plasma torpedoes. If an enemy stays close while you're cloaked, remember that you can still drop mines.
You've got a period of vulnerability during the fade-in when decloaking, so you'll have to time that when the opponent has as few weapons in arc as possible. Consider a WW shuttle if you're fighting something armed with a lot of drones.
If the enemy has stayed close to you and you're now de-cloaked, he should be moving slowly and you're now in a good position to fire a Type-R up his ass.
Plasma-armed ships in general are more difficult to play than non-plasma ships, and the Romulan cloak added on top of the general crappyness of old-style and KR-style Romulan cruisers make the Romulans harder to play still.