FreeCell Quest

FreeCell Quest

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Sky715 Nov 19, 2015 @ 5:32pm
Moving cards
I've been playing FreeCell for a long time, but this game drives me crazy. If I don't have a card in the free cell and have a move, it doesn't always let me move 1, 2, 3 or any number of cards, even if there isn't an attack on the board.

I know the game was written with a magical twist but card movement is essential to winning a game, but when I have an open line and you can't move anything and the attacks become plentiful, it becomes a losing battle. :steamfacepalm:
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Bryan - Legend Studio  [developer] Nov 20, 2015 @ 4:28pm 
We follow the moves formula shown on this page: http://fc-solve.shlomifish.org/faq.html

max_cards = (1 + num_vacant_freecells) * (2 ^ num_vacant_columns)

Note that the movable stack size also depends on the destination as well.

There could be a bug though. I just upped the double click threshold time. Is there a way to reproduce it? Does it happen after a specific spell? I just fixed Summon for this kind of problem.
Storm_at_Sea Nov 29, 2015 @ 5:11am 
Originally posted by Sky715:
I've been playing FreeCell for a long time, but this game drives me crazy. If I don't have a card in the free cell and have a move, it doesn't always let me move 1, 2, 3 or any number of cards, even if there isn't an attack on the board.

I know the game was written with a magical twist but card movement is essential to winning a game, but when I have an open line and you can't move anything and the attacks become plentiful, it becomes a losing battle. :steamfacepalm:
I've had similar issues. Definately not the free cell I was used to playing, should've watched gameplay video first but I didn't realize there were different 'rules' for free cell. {Makes it even more annoying (along with the random luck factor) to get the '10 second' achievement as well}. That last part only matters to completionists, of course- but they're many on Steam.
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