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I'm as done reading that article as I am bothering with someone who clearly cannot understand the distinct difference between Tier 1 and, you know, everything BENEATH it.
So, you still can't figure out what the tiers mean. I'm sure you'll get it one day if you keep at it. It's really not that difficult, but take your time.
I'm gonna dumb this down as best as I can because you seem to operate with the kind of mindset that dictates you only use the best deck or none at all.
Now, that's a list everyone keeps talking about.
A LIST.
As in......."more than one."
Hlaalu is the top deck.
We know.
Everyone knows.
But............there are other decks on that list as well.........which means they win games too...........even against Hlaalu sometimes.
You see........if everything lost to Hlaalu as you previously claimed, then Hlaalu would be the only deck worth using, period.
But again..............it's a list.
Which means there are other decks that are viable.
Which means the meta IS NOT constrained to two options.
There are many.
And there's a list of them.
Hlaalu is one of the TOP options.
But it's also not the only option.
Because it's part of a list.
A tier list.
And the way tier lists work is they display decks from most viable to least viable............but ALL of them are in fact viable on some level.
So there ya go.
The meta is not just two decks.
Hlaalu is top tier.
But it's not the only tier.
If you choose to exclusively use Hlaalu and nothing else because you refuse to use something that's statistically inferior but also viable.......then that's your fault.
People who use the other decks are perfectly aware that they might win less..........but most regular people (keyword: regular) are ok with their W/L ratio taking a hit in the name of being entertained by different playstyles.
One of the best use of the meta info is to figure out what the top tier copy cat deck is and counter that.
Thank god someone understands.
Pretty much. The meta snapshot is good to see what you should be worried about countering on the ladder. Tech in cards that are strong against those decks and you'll do well.
I wouldn't be surprised if Bethesda ♥♥♥♥ canned them for deliberately making the game inferior to their own.
That was the entire point of the decks, FYI. If you want consistency, play a 50 card deck.
Right?
I'm not sure there even ARE people playing 75 card decks in ranked.
In casual maybe to mess about and complete quests..........but logic dictates that if you toss more cards in your deck, the less chance you have of drawing what you need.
Nah, there are a ton of Hlaalu simply because the draw level is so insane you can go wide (and aggro) and still have a hand to play with... and they have a lot of value cards too to carry things along (Legion Trainer, Clan Captain, Manor, Oathman, etc.)
You see some Telvanni around too, they have some good mechanics to play with. They kind of do it right vs straight up Scout because of the consistency vs power trade off though. Redoran, Tribunal, 6th House you don't see a ton; probably 6th House is a distant 3rd, Tribunal a noticablely far away 5th, and Redoran not even on the ladder competitively.
I actually came across a Hlaalu deck earlier today as I was comin out of rank 9.
I was using the Paarthurnax Roar prebuilt deck (which is so much fun to play btw lol) so I had absolutely no answer for the two Manors and the mechanical heart.
The playstyle seemed extremely fun. He was moving creatures lane to lane and applying lethal to them all the while buffing his spawns with the manors, some items and keywords.
It was a good series of back and forth between us, making plays and answering them. I had 8 health and they had 14 the turn before they had lethal.
The way the game played out and my draws, I simply got overwhelmed by the buffs and the golden saints.
I didn't see the whole deck but I got most. I liked it a lot.
2 Murkwater Witch (Set1 #1457)
2 Haunted Manor (Set5 #5165)
2 Sanctuary Pet (Set2 #2020)
3 Crusader's Assault (Set3 #1329)
3 Archer's Gambit (Set3 #3003)
2 Shadow Shift (Set1 #1058)
1 Allena Benoch (Set1 #1662)
2 Nord Firebrand (Set1 #1786)
1 Quin'rawl Burglar (Set1 #1032)
1 Fighters Guild Recruit (Set1 #1472)
2 Dune Smuggler (Set1 #1093)
1 Torval Crook (Set1 #1744)
1 Territorial Viper (Set1 #1594)
1 The Mechanical Heart (Set4 #4056)
1 Lydia (Set3 #2076)
2 Thieves Guild Recruit (Set1 #1471)
2 Piercing Javelin (Set1 #1659)
1 Vigilant Giant (Set1 #1746)
1 Tyr (Set1 #1663)
1 Ancestor's Battleaxe (Set3 #2185)
2 Giant Bat (Set1 #1538)
1 Brynjolf (Set3 #2132)
1 Finish Off (Set1 #1505)
1 Skooma Racketeer (Set1 #1117)
1 Quicksilver Crossbow (Set2 #2272)
1 Golden Saint (Set1 #1296)
1 Swift Strike (Set1 #1549)
You're assuming that the cards you're adding aren't *also* ones that you could make equally valuable use of. In the case of Hlaalu, it's basically just Aggro Crusader (which is a beast already) with some Agility and Tricolor cards that make it objectively better.
The tri-color decks are objectively worse for certain combos, or decks where you *need* to draw something (Halls of the Dwemer, say) to win, but those decks are pretty iffy to begin with.
This is ♥♥♥♥♥♥♥♥. I beat Haalu aggro 75% or more with a battlemage aggro which isn't even in this meta snapshot. Nedd 2 more games for legend.
This card set make TESL solitaire instead of competitive game.
No, solitaire is that ♥♥♥♥♥♥ Scout abomination deck. Good lord that deck is ♥♥♥♥♥♥♥♥.