The Elder Scrolls: Legends

The Elder Scrolls: Legends

NPC Oct 27, 2021 @ 4:24pm
What counts as a creature
Are creatures only animals? Or people too? Or something else?
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Showing 1-9 of 9 comments
Speaker Terenus Oct 27, 2021 @ 5:20pm 
All units you play on your board are recognized as creatures. Animals, Skeletons, Dragons, etc. are all considered creature types.
Master Talon Oct 27, 2021 @ 6:18pm 
even reiklings and goblins oddly enough
Zuzunne Oct 27, 2021 @ 11:45pm 
All cards with Power and Health are creatures (even walls).
HouseOfTheRat Oct 31, 2021 @ 11:40am 
Yeah this is one of the most major parts of the game that remained unfinished when Bethesda decided to "abandon" it. Everything counts as a creature. So a cook can turn an oblivion gate into a sweetroll because it doesn't attack, so it is considered a weak creature. Or you can scratch a wall or a portcullis with a poisoned dagger and destroy it completely because... it is a creature lol. Issues like these would be trivial to fix if the devs weren't too busy spending our money while doing nothing.
Ilyrian Nov 3, 2021 @ 8:36am 
"So a cook can turn an oblivion gate into a sweetroll because it doesn't attack, so it is considered a weak creature."

Thank the gods for that! Hooray for sweetrolls!
Melkolf Nov 4, 2021 @ 1:35am 
Yeah, a sweetroll, bless their little healing hearts, is strangely a creature while it's title is 'Pastry'.

However, if you give it a poisoned dagger, which is of course a non-creature correctly called an item, it can spring to life and be a real full blown attacking creature.

The question then becomes 'if an injured enemy creature eats a sweetroll with a poisoned dagger stuck in it, does the sweetroll kill the enemy thru its now lethal nature or does the sweetroll heal the enemy back to full life?'

I've never bothered to find out but I'd be interested to know of anyone's experience of this clearly flawed contradiction in an otherwise non-contradictory game.
Last edited by Melkolf; Nov 4, 2021 @ 1:36am
HouseOfTheRat Nov 8, 2021 @ 2:46pm 
Non-creature items such as sweetrolls or walls should of course not be able to attack when given an attack value - only cause damage when attacked. And yeah, I haven't tested it but the right interaction for a lethal sweetroll when attacked would be to heal the attacker, then damage it and therefore kill it. Actually it would be fun to work even for a sweetroll with lethal but 0 attack, since the sweetroll's special interaction is that you eat it, you don't slash it with your sword!

Anyway, such items should be treated as shackled when given attack values, like Oblivion gates are. Which btw is weird, because if any non-creature in the game would be able to actively cause someone harm on it's own, you'd think it would be demonic hell portal from the ♥♥♥♥♥♥♥ plane of Oblivion itself, not a sweetroll or a metal door. I don't know how on earth they did exactly the opposite of this.

Fun discussion but moot, since they aren't going to fix any of that.
Melkolf Nov 11, 2021 @ 7:13pm 
Originally posted by 2021:
Actually it would be fun to work even for a sweetroll with lethal but 0 attack, since the sweetroll's special interaction is that you eat it, you don't slash it with your sword!

Now that is a delicious prospect - a new use for Felldew?

Agreed they ain't going to do anything about fixing all the rough edges, but discussing hypotheticals is no waste of time, is often fun, and far too often opens up creativity in other areas! Like a new use for Felldew!
Ilyrian Nov 16, 2021 @ 5:56am 
Poison sweetrolls! Brilliant!
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Date Posted: Oct 27, 2021 @ 4:24pm
Posts: 9