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Thank the gods for that! Hooray for sweetrolls!
However, if you give it a poisoned dagger, which is of course a non-creature correctly called an item, it can spring to life and be a real full blown attacking creature.
The question then becomes 'if an injured enemy creature eats a sweetroll with a poisoned dagger stuck in it, does the sweetroll kill the enemy thru its now lethal nature or does the sweetroll heal the enemy back to full life?'
I've never bothered to find out but I'd be interested to know of anyone's experience of this clearly flawed contradiction in an otherwise non-contradictory game.
Anyway, such items should be treated as shackled when given attack values, like Oblivion gates are. Which btw is weird, because if any non-creature in the game would be able to actively cause someone harm on it's own, you'd think it would be demonic hell portal from the ♥♥♥♥♥♥♥ plane of Oblivion itself, not a sweetroll or a metal door. I don't know how on earth they did exactly the opposite of this.
Fun discussion but moot, since they aren't going to fix any of that.
Now that is a delicious prospect - a new use for Felldew?
Agreed they ain't going to do anything about fixing all the rough edges, but discussing hypotheticals is no waste of time, is often fun, and far too often opens up creativity in other areas! Like a new use for Felldew!