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No, it doesn't. It just feels ♥♥♥♥♥♥ to lose to. Big difference there.
The main problem it's the "random" (random doesn't exist, it's all about coding) behavior. I have experimented this thing many times, both using this card and against this card (so it's not a complain, because I have been also favoured) : simply, mathematically speaking, it's behavior when you are close to win (or close to lose) it's against the calculation of probability.
To be more concrete: in this particular phase of the game (close to win or lose), I have seen too many times the classic "plot twist" that changes the sort of a match (it should be a rarity). For example, obtaining a protection to destroy the only creature that can kill me conserving in this way my creature with guard and winning the match the next turn; or obtaining two (two!) charge abilities to finish my opponent before the next turn he win the match; or obtaining two (two!) guard to protect my only life point and win the match the next turn etc. etc.
Another problem of this card is it's cost: it should be at least 6.
Moreover, this not the only card where "random" it has been coded against an acceptable calculation of probability in some specific situations. Even if, fortunately, the cards involved are few and the situations are very specific.
You must be cleansed!
It's emblematic of the terrible design philosophy Hearthstone started where anyone should have a chance to win so make loads of effects rely on pure chance over skill.
Exactly. Not broken, just awfully unfun to play against. It's not OP, just garbage that it exists for the above reasons.
that about random. about a month ago. i had a opp get 6 wards. forget which card it was that did it. i wonder the odds would be for that one.
The problem is most people choose to remember the 1 loss when Mundus gave all the right creatues charge and ward and rally at the right time and turned the game they should have won into one they lost, and they forget the many others where it did nothing but hurt their opponent.
Which is why this forum is full of:
"Dear diary, today I lost badly to ________." threads like this one, and not:
" ____________ is underpowered. Please buff it!" threads.
My attitude with casual is I am there to have fun not win. Sure, a win can be fun but playing against a mundus stone and getting that win still isn't fun. So it's a better use of my time to just go back to the que and wait for a non mundus match.
:'(
Didnt know that. I can think that then. I will do it.