The Elder Scrolls: Legends

The Elder Scrolls: Legends

Versus Arena?
So I have been playing versus arena for quite a while and came never seem to do very good. I feel like it has a lot to do with luck and RNG. How can i do a better job drafting cards or building a better deck? Or is most of it really luck?

I do much better in Solo arena but I have found that to be boring since it isnt much of a challenge anymore.
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Showing 1-3 of 3 comments
Dysmetria Feb 28, 2018 @ 6:15pm 
Both solo and the versus arena are really only worth it up until you hit grand champion in them. Once you stop getting those sacks of gold for the rank up rewards you are better off spending your gold elsewhere, at least until they drop you back down a few ranks when the next set is released. I can't really tell you what to do to improve your skills at versus arena other than to tell you that it is much more about skill than it is luck or RNG. It would take forever to go over each card you may get to choose from, and tell you whether it is good, bad, or only good in certain decks or when comboed with certain other cards. That is just something you have to learn with experience, by trial and error. The versus arena still being a challenge is not a bad thing, it just gives you more to do and means you have more you can learn.
Zsrai Feb 28, 2018 @ 7:31pm 
You have to draft properly, and doing so is very different from building a deck for the ranked ladder. That's probably the biggest thing that you need to change in your mindset when going into either Arena. There should be some tier lists online to look at if you want some help drafting, and some articles around (between the lanes has them I think).
Solid Snail Mar 1, 2018 @ 7:25am 
There are a few things to keep in mind when drafting in versus arena.

First, what class to play.
I have the feeling some class are better than others in arena. Indeed, it's, IMO, kinda hard to have an effective white/purple or a scout. Archers and Warriors are, on the other side, the "easier" class to draft: lot of lethal, drain, breakthrough, charge. These are the keywords you are looking for.

When you draft a deck, you want to pick cards that have immediate impact on the game. A rapid shot is better than a Whirling duellist, to give an exagerated example. It's pointless to play a powerful 8 cost guard with slay if your opponent can kill with a territorial viper or piercing javelin.
I'm not saying drafting such minions is useless (you will need fat guys in your deck anyway), but always keep in mind the oppent MAY HAVE an answer to what you're playing.

About the card cost, I usually try to have a mana curve that spike at 3 magicka cards.

The first cards you will pick (let's say the 15 first) will be cards that are good alone: good body, summoning effect such as silence, big removal (javelin, fell the mighty...) etc.
Once you have drafter your first cards, you will have a better idea of what could synergise well with them, and pick what's left in consequence.
For exemple, if you already have 3 creatures with letal, a quicksilver crossbow will fit perfectly in your deck. If you drafted two factotum already, you can go on and draft some more. But if you have the choice to pick a card that get buffed after you cast a spell and only have one or two, forget it, there might be better choice.

Don't forget to pick some drawing cards if possible, I'd say 4 or 5 of them. You don't want to have an empty hand while playing a good deck.


It would be to long to make a list of what to pick or not, you will discover what cards are good in arena or not by playing them !

Hope this will help you a bit.
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Date Posted: Feb 28, 2018 @ 5:55pm
Posts: 3