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First, what class to play.
I have the feeling some class are better than others in arena. Indeed, it's, IMO, kinda hard to have an effective white/purple or a scout. Archers and Warriors are, on the other side, the "easier" class to draft: lot of lethal, drain, breakthrough, charge. These are the keywords you are looking for.
When you draft a deck, you want to pick cards that have immediate impact on the game. A rapid shot is better than a Whirling duellist, to give an exagerated example. It's pointless to play a powerful 8 cost guard with slay if your opponent can kill with a territorial viper or piercing javelin.
I'm not saying drafting such minions is useless (you will need fat guys in your deck anyway), but always keep in mind the oppent MAY HAVE an answer to what you're playing.
About the card cost, I usually try to have a mana curve that spike at 3 magicka cards.
The first cards you will pick (let's say the 15 first) will be cards that are good alone: good body, summoning effect such as silence, big removal (javelin, fell the mighty...) etc.
Once you have drafter your first cards, you will have a better idea of what could synergise well with them, and pick what's left in consequence.
For exemple, if you already have 3 creatures with letal, a quicksilver crossbow will fit perfectly in your deck. If you drafted two factotum already, you can go on and draft some more. But if you have the choice to pick a card that get buffed after you cast a spell and only have one or two, forget it, there might be better choice.
Don't forget to pick some drawing cards if possible, I'd say 4 or 5 of them. You don't want to have an empty hand while playing a good deck.
It would be to long to make a list of what to pick or not, you will discover what cards are good in arena or not by playing them !
Hope this will help you a bit.