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Oh, I can't say or it will tip my hand... ;-)
Gonna work on a few more and then test them out in a pre-tournament.
Btw... Swindler's Market is Rare, so it won't be available.
mine!
it surprisingly beats top 500 legend guys.
I'll give it to you if it wins the gauntlet, or at least performs really well, for now it's just wishfull thinking.
I'm pretty sure it won't do *great*. But when your combo du jour relies on "drop large things"... it's not as bit a fall from 7/7 to 5/5 as it is from 1/1 Lethal to 0/1.
After seeing how it rolls, I figure, maybe I try again with green instead of red. Lethals and a bit better card draw and a side of beef.
The weird thing to consider with this format is what you're *not* playing against. No dual color at all. Half the dragons aren't there. I'm not needing to worry about the 8/8 ramp-pire of doom (It doubles the per-turn max mana if they get it out before turn 12, and I have to spend beefy removal on it. That b- should either cost more, have lower stats, or not trigger off the per-turn. I have LEGENDARIES that aren't that efficient. /rant) So, there's a lot less "Oh, that's gotta die NOW."
I thought about not sharing my thoughts on this, but then I remembered... I'm a little bit ♥♥♥♥ at deckbuilding. I have never been able to pare down to the minimum in anything ever. (Granted, a chunk of my "I really don't want to do without this" is always draw. I'm not *hopeless*. ;) And the odds of actually running into anybody in this thread are miniscule. So there's WAY more to gain from talking than there is to lose. :)
Also had a guy really tick me off trying to get me to concede. Sure, he had a full army. I had 4 runes left. And he barely gets his attacks in under the clock because he was so sure I'd concede. Like, nope, eat your veggies. All four could prophecy. You could go link-dead. Nope. If he'd just *played* instead of wasting both our time, I'd probably have conceded after my lousy draws and 1 health remaining. But at that point? I'm too insulted. (And I have a not-totally rational HATE of that refusal to attack play. And slow plays. If you have 3 cards and two creatures, and you need a minute... I do not want to play with you. Play faster. Fail faster. It's how you learn. WTF are you going to do if you get into a situation where the board is full and you have to figure out if you can wipe my side without losing everything?)
But the weirdest were the guys who played items on critters they were about to sacrifice... that would have traded without the item. like... they could have buffed something else and hit me in a turn. Or made like this one guy who bided his time and played 5 items in a turn and punched my face for 15. That's a good play. Clearly almost didn't work out, because if I'd worked a bit harder at crushing that unit... ah well. Would have required sacrificing my buffing unit, which was giving me all the guards. Shield breaker in that combo wrecked me... but I wasn't far enough ahead to feel comfortable sacrificing my guard-maker. (Did in other games, with clearer incentives.)
How's everyone else finding it?
It was great fun. I didn't have that many rare cards, so it was nice to duel with just common cards for a change. And now I do have more rare cards and soul shards, thanks to the victories in Pauper Rumble. :)
Crusader aggro seems like it would be good against it - you have Executes for Artisan and Shieldbreakers to plough the damage through.
Is... it wrong to take a bit of glee at the death of your opponent's spirit? Just... trying to check if/when I turn evil here.
Playing a battlemage aggro prophecy deck because i like quick games!
Had misgivings after the 1st run with the 4/3, thought I had no chance but now after the 2nd run full of hope!
But scared of taking my 3rd / 4th runs in case I drop down the leaderboard...
Just to confirm, you are evil!