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Charge creatures and cards that buff attack can serve the same purpose. If you play Archer you can run Underworld Vigilante and Cliff Racer to push through direct damage in the late game. Items and cards like Morkul Gate Keeper help too.
In my crusader deck I just focused on going wide and buffing creatures. At times it had frustratingly little reach, but I managed to take it to legend rank (around 300) last season, so it did work . Here's the deck list[www.legends-decks.com].
These are just my suggestions. And in no way am I a professional. So just use this as more of a springboard for your own ideas.
Blood Dragon - any +x/+x item should do. Wards, Lethals and Drains also.
Swims at Night - a bunch of 0 cost cards. Especially items and guards. Also, anything that resummons or removes cards from play and puts them back into play - use those on the 0 cost creatures.
Supreme Atromancer - would work really good in a blue/red deck with a bunch of cheap chargers or a blue/white deck with Imperial Reinforcements and the other cards that give benefits for summoning creatures, like Bruma Profiteer.
Ancano - action-heavy deck, and other creatures that give bonuses for playing actions.
Aela - werewolf deck and a bunch of sniping archer cards, along with Finish Off. It's also good to have some direct damage cards in case your oponent is just a few points from breaking a rune.
Daggerfall Mage - not really that strong. use her as an extra draw card mechanic.
Quin'Rawl Burglar - vampire deck, with plenty of cheap guards and creature removal.
Nest of Vipers - good creature removal. but costly. maybe mix it with purple so you can get mana faster. Also would work good with Supreme Atromancer.
Wildfire Dragon - mix with green and use Finish Off and Leaflurker to take out the bigger creatures.
Legate Rikke - an Imperial theme deck. Especially with Imperial Reinforcements and Scouting Patrol. Combo with Bruma Profiteer and Fifth Legion Trainer.
Black Dragon - support.
Cicero - with a deck full of Last Gaspers and necromancy cards to bring them back.
Blood Magic Lord - tank.
Odahviing - late game board wipe. just strike the creatures with more than four health first, then play him. More effective if your opponent has played out their hand or filled both lanes up. By the time they recover, if they do, it will be too late.
Mundus Stone - with those Imperial cards...
Adoring Fan - filler. But good for a cheap-ish block. And when it gets re-drawn, it goes right back into play.
Matter of fact, looking at these, you could make a really good Blue/White deck with Supreme Atromancer, Legate Rikke, Mundus Stone and several Imperials and guards. Just be sure to put in a dash of creature removal. Odahviing would fit, too, but as more of a late-game ace-in-the-hole 'Plan B'.
Btw, I only have four of the ones you have: Aela, Ancano, Quin-Rawl Burglar, Adoring Fan.
Out of the four, Adoring Fan sits out the most.
The other three have become staples.
@fletcherwulf I don't think goblins are that great, they get destroyed by control too but have no prophecies to make a come back, And you really rely on your curve with them, more than other decks. Not ssaying they can't be great vs some match ups because they are, and they are my favorite deck, but I think there is better aggro options :)
Some decks don't need any at all, and usually they aren't built around legendaries, we are veering off topic a bit as the OP was looking for aggro advice, but i will respond to what you say.
I don't want to come off as hostile or anything of the sort but I disagree with alot of your analysis of the legendary cards here.
Supreme Atro: is just a great card without anytthing else needed.
Ancano: Does not require alot of actions, still played in pretty much most blue decks.
Daggerfall Mage: I strongly disagree with this one, daggerfall mage is a staple in pretty much all blue decks except for a few aggro ones.
Quin rawl burglar: Not very good, only really used in pilfer monk which is not very good.
Nest of Noodles: I have only seen it used in one deck - Spoder town, there are way better removal options
Legate Rikke: Good in token decks
Black Dragon: I don't know what you mean here but it is a very solid card.
Cicero: Bad in my opinion, could see play maybe in some niche decks
Blood Magic lord: Insane value generator
Mundus Stone: Disagree with you on this one, mundus stone is generally not used in serious decks, and with low power token decks is useless before divine fervour is up, as you dont need 8 1/1s with breakthrough
Adoring Fan: Meme value only
The rest i either agree with you or have no opinion on.
@fletcherwulf I don't think goblins are that great, they get destroyed by control too but have no prophecies to make a come back, And you really rely on your curve with them, more than other decks. Not ssaying they can't be great vs some match ups because they are, and they are my favorite deck, but I think there is better aggro options :) [/quote]
Gobbos are good in my opinion, yes they are weak to control, but they are ramp killers, and we were up until recently in a very ramp orientated meta. Thats why they were so good and people were getting to legend 20 with them. They are still good outside of ramp though and very fun, most fun aggro deck in my opinion
No hostility taken.
It's actually good to see another view on the cards.
And I was a bit confused by the OP, as I couldn't figure out if he needed help building aggro or dealing with it.
Nest of Noodles..... sounds about right. I laughed a for solid few seconds. My thanks.
Aggro also doesn't have much of a comeback mechanic, because they aren't supposed to lose board control really. Once they do, they are on the back foot and have problems (it's how Control beats them). You can either push through it and start really analyzing how you play and what mistakes you made, or you change up decks. If there is a strong Control meta going on, play Midrange (or Ramp). That's just what happens when the meta shifts here, and it shifts FAST.
Adoring Fan is Unique and can't be trapped.