The Elder Scrolls: Legends

The Elder Scrolls: Legends

Lunar Wolf 2 AGO 2017 a las 23:50
How to play non battlemage aggro?
I struggle against any late game or control match up, with any deck that is not an int variant aggro.

Werewolves, shackle destroys me.
Mono-red aggro mother, controlled out of existence. Can't do anything once my board is gone.
Archer, if I am not doind shennanigans of lethal archer's gambit, defuff leaflurker, just not gonna work, especially an item version.

My issue is that outside of an int aggro, I have no comeback mechanic. My crusader variants, while the new card does wonders, if it is gone, I am done for.

Also, and mostly, any good drain deck [especially market decks], ruins all the progress I made towards their life, now they have 5 free cards, and near full life.....

Advice? Even for deck building
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Mostrando 1-15 de 20 comentarios
Arcturus Asriv 3 AGO 2017 a las 0:29 
What legendaries do you have?
Lunar Wolf 3 AGO 2017 a las 2:16 
2 blood dragons, swims at night [just need markarth banners and smugglars hauls], 1 supreme atromancer, the 500 coin deck specials, 1 tome gen 2/2 ward, 2 quin raal, pit of vipers, 1 wildfire dragon, legate rikke, brotherhood legendaries minus speaker, 1 blood lord, odahviig, mundus stone, adoring fan. I think that is it. They are all spread out, so making them work together is hard
o_O 3 AGO 2017 a las 3:04 
I think what you are missing from intelligence is the reach you get with Lightning Bolt and Attro.

Charge creatures and cards that buff attack can serve the same purpose. If you play Archer you can run Underworld Vigilante and Cliff Racer to push through direct damage in the late game. Items and cards like Morkul Gate Keeper help too.

In my crusader deck I just focused on going wide and buffing creatures. At times it had frustratingly little reach, but I managed to take it to legend rank (around 300) last season, so it did work . Here's the deck list[www.legends-decks.com].
TripMcG 3 AGO 2017 a las 3:48 
Publicado originalmente por Lunar Wolf:
2 blood dragons, swims at night [just need markarth banners and smugglars hauls], 1 supreme atromancer, the 500 coin deck specials, 1 tome gen 2/2 ward, 2 quin raal, pit of vipers, 1 wildfire dragon, legate rikke, brotherhood legendaries minus speaker, 1 blood lord, odahviig, mundus stone, adoring fan. I think that is it. They are all spread out, so making them work together is hard [/quote]

None of them are really aggressive legendaries, try gobbos https://www.legends-decks.com/deck/14525/goblins-gambit

And you don't want to really completely lose the board with aggro because you can't get it back, know when to trade, maybe thats why you struggle outside battlemage.
Arcturus Asriv 3 AGO 2017 a las 3:49 
You only need one or two good legendaries in a deck to make it work.

These are just my suggestions. And in no way am I a professional. So just use this as more of a springboard for your own ideas.

Blood Dragon - any +x/+x item should do. Wards, Lethals and Drains also.
Swims at Night - a bunch of 0 cost cards. Especially items and guards. Also, anything that resummons or removes cards from play and puts them back into play - use those on the 0 cost creatures.
Supreme Atromancer - would work really good in a blue/red deck with a bunch of cheap chargers or a blue/white deck with Imperial Reinforcements and the other cards that give benefits for summoning creatures, like Bruma Profiteer.
Ancano - action-heavy deck, and other creatures that give bonuses for playing actions.
Aela - werewolf deck and a bunch of sniping archer cards, along with Finish Off. It's also good to have some direct damage cards in case your oponent is just a few points from breaking a rune.
Daggerfall Mage - not really that strong. use her as an extra draw card mechanic.
Quin'Rawl Burglar - vampire deck, with plenty of cheap guards and creature removal.
Nest of Vipers - good creature removal. but costly. maybe mix it with purple so you can get mana faster. Also would work good with Supreme Atromancer.
Wildfire Dragon - mix with green and use Finish Off and Leaflurker to take out the bigger creatures.
Legate Rikke - an Imperial theme deck. Especially with Imperial Reinforcements and Scouting Patrol. Combo with Bruma Profiteer and Fifth Legion Trainer.
Black Dragon - support.
Cicero - with a deck full of Last Gaspers and necromancy cards to bring them back.
Blood Magic Lord - tank.
Odahviing - late game board wipe. just strike the creatures with more than four health first, then play him. More effective if your opponent has played out their hand or filled both lanes up. By the time they recover, if they do, it will be too late.
Mundus Stone - with those Imperial cards...
Adoring Fan - filler. But good for a cheap-ish block. And when it gets re-drawn, it goes right back into play.

Matter of fact, looking at these, you could make a really good Blue/White deck with Supreme Atromancer, Legate Rikke, Mundus Stone and several Imperials and guards. Just be sure to put in a dash of creature removal. Odahviing would fit, too, but as more of a late-game ace-in-the-hole 'Plan B'.

Btw, I only have four of the ones you have: Aela, Ancano, Quin-Rawl Burglar, Adoring Fan.
Out of the four, Adoring Fan sits out the most.
The other three have become staples.
Crixus 3 AGO 2017 a las 4:01 
Control is meant to destroy aggro. Any aggro deck will usually lose to a control deck. I find cards that can go instant face helpful though, like lightning bolt and underworld vigilante, because if you do enough damage by time you lose board control at least you still have a few cards that will be able to hit right away instead of just being removed. Also like mentioned, cards that buff are helpful, you could summon a cliff racer and then summon a morkul gatekeeper to give it an extra 2 damage to attack face.

@fletcherwulf I don't think goblins are that great, they get destroyed by control too but have no prophecies to make a come back, And you really rely on your curve with them, more than other decks. Not ssaying they can't be great vs some match ups because they are, and they are my favorite deck, but I think there is better aggro options :)
Última edición por Crixus; 3 AGO 2017 a las 4:02
TripMcG 3 AGO 2017 a las 4:12 
Publicado originalmente por Arcturus Asriv:
You only need one or two good legendaries in a deck to make it work.

Some decks don't need any at all, and usually they aren't built around legendaries, we are veering off topic a bit as the OP was looking for aggro advice, but i will respond to what you say.

I don't want to come off as hostile or anything of the sort but I disagree with alot of your analysis of the legendary cards here.

Supreme Atro: is just a great card without anytthing else needed.
Ancano: Does not require alot of actions, still played in pretty much most blue decks.
Daggerfall Mage: I strongly disagree with this one, daggerfall mage is a staple in pretty much all blue decks except for a few aggro ones.
Quin rawl burglar: Not very good, only really used in pilfer monk which is not very good.
Nest of Noodles: I have only seen it used in one deck - Spoder town, there are way better removal options
Legate Rikke: Good in token decks
Black Dragon: I don't know what you mean here but it is a very solid card.
Cicero: Bad in my opinion, could see play maybe in some niche decks
Blood Magic lord: Insane value generator
Mundus Stone: Disagree with you on this one, mundus stone is generally not used in serious decks, and with low power token decks is useless before divine fervour is up, as you dont need 8 1/1s with breakthrough
Adoring Fan: Meme value only

The rest i either agree with you or have no opinion on.


@fletcherwulf I don't think goblins are that great, they get destroyed by control too but have no prophecies to make a come back, And you really rely on your curve with them, more than other decks. Not ssaying they can't be great vs some match ups because they are, and they are my favorite deck, but I think there is better aggro options :) [/quote]

Gobbos are good in my opinion, yes they are weak to control, but they are ramp killers, and we were up until recently in a very ramp orientated meta. Thats why they were so good and people were getting to legend 20 with them. They are still good outside of ramp though and very fun, most fun aggro deck in my opinion
Arcturus Asriv 3 AGO 2017 a las 4:26 
Publicado originalmente por FletcherWulf:

I don't want to come off as hostile or anything of the sort but I disagree with alot of your analysis of the legendary cards here.

No hostility taken.
It's actually good to see another view on the cards.

And I was a bit confused by the OP, as I couldn't figure out if he needed help building aggro or dealing with it.
Lunar Wolf 3 AGO 2017 a las 4:27 
I need more goblins for a goblin deck, getting there though.

Nest of Noodles..... sounds about right. I laughed a for solid few seconds. My thanks.
Lunar Wolf 3 AGO 2017 a las 4:28 
Both. I struggle greatly against legend teir players
Zsrai 3 AGO 2017 a las 9:46 
The things that you're listing that are beating you are things that are supposed to beat you as aggro. Control, either the deck archetype or board control like Shackle, hard counter most aggro decks.

Aggro also doesn't have much of a comeback mechanic, because they aren't supposed to lose board control really. Once they do, they are on the back foot and have problems (it's how Control beats them). You can either push through it and start really analyzing how you play and what mistakes you made, or you change up decks. If there is a strong Control meta going on, play Midrange (or Ramp). That's just what happens when the meta shifts here, and it shifts FAST.
Última edición por Zsrai; 3 AGO 2017 a las 11:33
Lunar Wolf 3 AGO 2017 a las 10:25 
Ramp has been reigning supreme as of late. Until I hit that good midrange, or the most unfortunate hand for aggro match up.
MHC 3 AGO 2017 a las 16:06 
Publicado originalmente por FletcherWulf:
None of them are really aggressive legendaries, try gobbos https://www.legends-decks.com/deck/14525/goblins-gambit
Huh, thanks for linking that. Not super wild about aggro but I may give that a whirl just because I like goblins. Around 3,200 gems short of the full list since I'm missing most of the epics but it might be fun. Haven't yet figured out what I wanted to dump gems on anyway and getting 3-stacks of things like Daggerfall mages seems like an eternity away.
Lunar Wolf 3 AGO 2017 a las 21:33 
Them gems hard to get. Gotta do arena more, hopefully be graced with 2 more adoring fans, for an item deck.... and memes.
Zsrai 3 AGO 2017 a las 21:51 
Publicado originalmente por Lunar Wolf:
Them gems hard to get. Gotta do arena more, hopefully be graced with 2 more adoring fans, for an item deck.... and memes.

Adoring Fan is Unique and can't be trapped.
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Publicado el: 2 AGO 2017 a las 23:50
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