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Cavalry, on the other hand, tend to be better at extended melee, with lower charge ratings than shock cav but better melee attack and melee defence. They're still at their best on the charge, but if you leave them fighting they tend not to die too quickly.
A great example of the difference are Chaos Knights and Chaos Knights (Lances). The former are Cavalry, while the latter is Shock Cavalry with lower melee attack and melee defence, but nearly twice the charge rating.
A mount gives better mobility, and not much more, even a generic lord on a dragon doesn't get as much of a combat buff as you'd think. Your decision to send a lord into combat should be based on that lords ability, you can pretty much ignore the mounts for combat purposes, but be aware of what you fighting. If you send them against troops with anti-large, they can end up taking more damage than they would have unmounted.
Flying mounts are great for deciding the terms of combat, while in the air, it limits what can even attack them, so you can use that to best posistion tham accordingly.