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Would be curious to hear if patch changes made other Dwarf artillery (like the Flame Cannon or Organ Gun) very useful, though.
Armies are too mobile, so artillery rarely has time to pay for itself over the course of a battle and a single peice is usually enough to persuade an army that might otherwise prefer a skirmishing game to come and fight. It probably needs a considerable reload buff to be worth taking in place of equivilent value in thunderers across the whole of the battle.
So artillery is almost always a +1 game. As long as you have more of it than your enemy, it is strategically useful. But if you take more than three peices, you're gimping the rest of your army and you'd have been better of letting them have all the artillery and just rushing them.
Gives my Greenskins something to aim at
However, you can also work around that somewhat. Rather than putting the cannons behind my army, I've tried putting them on one of the flanks with a couple of "guard units" just to be safe. The AI may decide to plow into your main line, in which case you can casually wheel them around and get some murderous enfilade fire.
Not recommending that as a standard operating procedure, but you're rolling with cannons and can't get a good position in the back, it's something to consider taking a flyer on.