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Make sure your cavalry is going at full speed when chasing routed enemies and you'll be fine. They won't come back into the fight unless an ability is used on them to raise their morale.
Most champions and monstrous units deal aoe damage when they strike, cramming more models near the monster/hero isn't going to help; it'll mean you'll be taking more damage and their morale will stay high because they are crushing your units. It's best to just keep'em still with one unit and fire at it with others or if you have a monster or hero of your own who's good at dealing that large unit/hero, sending them to take care of it.
Handgunners are also consistently reliable at taking out enemy leadership. Having just two of these throw 2 volleys into an approaching unit can route them in seconds (i also find them useful for taking out missile cavalry). In the early game just some crossbowman should do the trick for dealing with enemy morale, try to target units without shields though.
The only orc armies i have trouble with are the cavalry heavy ones which don't appear often. I don't like them because it just becomes a game of cat and mouse with your anti-large cav chasing their cav, the AI flidding about trying to find an opening.
I once had a bright wizard spam defensive buffs on a unit of spearmen that managed to single handedly pre-occupy an orc giant spider and deal a respectable amount of damage to it in the process. Having that one cheap unit distract such a powerful one was a decisive part of that battle. Of course i made sure my lord was nearby with his leadership auro as monstrous creatures deal good leadership damage