Total War: WARHAMMER

Total War: WARHAMMER

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AI Forced Marching and Reinforcing.
Hey Everyone,
Playing a game with the Lizardmen, love them a lot, and I am in the Badlands fighting Orcs. They have Forced Marched 4 armies close together, they have all been damaged and I can take them on piecemeal. But when I go to attack a stack, it shows me that they will all reinforce each other.

Am I missing something here? Is there an ability I dont know about that allows this to happen? Or is this just another way the developers make up for a less than great AI? I mostly enjoy the Total War Games, but when it comes to Games Workshop games on PC, they just seem buggy or not well developed. I wish I never bought Blood Bowl for the predictability of failures because the AI was just so bad. Picking up a ball with Agility 5 Elf has never been so hard...
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Showing 1-6 of 6 comments
Elitewrecker PT Oct 9, 2018 @ 9:22am 
Forced march doesn't prevent reinforcement, but they'll be exhausted right from the start of the battle.
TVMAN Oct 9, 2018 @ 9:28am 
Originally posted by archangelspiv:
Hey Everyone,
Playing a game with the Lizardmen, love them a lot, and I am in the Badlands fighting Orcs. They have Forced Marched 4 armies close together, they have all been damaged and I can take them on piecemeal. But when I go to attack a stack, it shows me that they will all reinforce each other.

Am I missing something here?

Um, yeah? Why are you under the impression that armies can't reinforce each other if they're close enough? The units in those armies will all start the battle tired since they're in the forced march stance, but there's nothing about the stance that prevents an army from reinforcing another army as long as they're close enough.

To answer your question, I guess you're missing the stance description that literally tells you how it works.

Campaign movement range: +50%
Recruitment: disabled
Vigour in battle: tired
If the army is attacked, it cannot retreat. If it loses the battle, it will be wiped out.
Battle initiation: disabled

Nothing here about not being able to reinforce.
bbolto Oct 9, 2018 @ 10:01am 
Originally posted by TVMAN:
Um, yeah? Why are you under the impression that armies can't reinforce each other if they're close enough? The units in those armies will all start the battle tired since they're in the forced march stance, but there's nothing about the stance that prevents an army from reinforcing another army as long as they're close enough.

He might have played Rome II, where force marching does prevent reinforcement (and also gets you ambushed, if you get caught).
TVMAN Oct 9, 2018 @ 10:32am 
Originally posted by bbolto:
He might have played Rome II, where force marching does prevent reinforcement (and also gets you ambushed, if you get caught).

That's a fair point. It's been so long since I've played R2 that I've forgotten how the force march stance worked in that game.

Anyway, that aside: OP, I'd recommend you invest some skill points in your lords blue tree and take the Lightning Strike skill, if you can. That skill will allow you to prevent *any* reinforcements from joining a battle and it's an incredibly handy skill to have during the chaos invasion.
Last edited by TVMAN; Oct 9, 2018 @ 10:33am
archangelspiv Oct 9, 2018 @ 11:05am 
Cheers for your replies guys. You are correct in saying my brain was in Rome 2 mode, not sure why I assumed it was the same, but I did.

Looks like it's Lighning Strike for my lords now...
shde2e Oct 9, 2018 @ 3:00pm 
Lightning strike is pretty much mandatory for my lords, especially on higher difficulties where the AI starts spamming.
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