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I have 0 issues with this in a single player mode. But online, ranked and competitive... (Uninstalls Warhammer)
I will be checking the new one to make sure this isnt a feature.
(I know I sound like a spoiled brat but I love competiive Total war, thats 90% the game for me.)
Not being able to catch horse-archers with heavy cavalry is a point in the game's favor. I don't give a damn how "casual" you think it makes the game. Enter Rome/Medieval 2 where Skirmish-Mode would often see your highly valuable Sythian Mercenaries fleeing INTO the enemy general unit.
Are you seriously suggesting that we should bring BACK Rome's awful pathing?
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I'm drawing from in-general Total War experience here, but from what I know: Horse-Archers are countered by On-Foot Archers. On-Foot Archers tend to be cheaper, have more men per unit (Meaning you can have more of them in a single 20-stack) and have equatable fire-power per bow.
A unit of foot-archers protected by infantry and cavalry will typically win a missile trade with missile-cavalry, ESPECIALLY if they have the high ground.
I am saying Auto Skirmish should not be in ranked games... thats all man, relax... just got salty when some kid ♥♥♥♥♥♥♥ owned me with it.
Comments like these are ridiculous. The AI may be heardable, but doing so requires you to spend micromanaging effort - effort, mind you, the enemy isn't himself using with auto-skirmish. Why should you work twice as hard as the opponent to try and catch swift moving units? Is there to be an auto-chariot feature now? An auto-cycle-charge button?
As VC I've struggled against people that know what they're doing. While I can win as Brit frequently, VC is troubled by several annoying factors - skirmishers is one of them. The other is Luminarch single unit targeting, or archer spam. I remembered a game where I had to simply send vargheists in a constant cycle against his ♥♥♥♥♥♥♥ aired skirmishers or risk them stacking up to kill my hero or fire into the backs of my troops. He was able to shoot and move the entire time thanks to ♥♥♥♥♥♥♥ Auto-skirmish and spare his attention entirely on the ground battle.
It's a stupid feature outside of campaign or casual matches. It should be a learning feature, a TRAINING feature. Not something you can just click and be done with. Something you're forgetting, here, is that any time he notices you're trying to bottle them up, he can just do a simple click+run away and let you waste two units or more chasing. Then return them to auto-skirmish the moment you give up.
Grow up. Skirmish spam/hero sniping is nonsense.
I can see your point that autoskirmish is a crutch, but have never found it to be a problem to deal with. That said, if you suspect enemy skirmish spam, dont bring skirmish susceptible units and you wont git rekked. Like I said before, the only skirmisher that actually does well vs armor is the horribly slow outrider. Everything else fails miserably.
But I got over that pretty quickly because that wasn't really your fault. That was just Sega being Sega.
Now here you are demanding the game be butchered and have entire features removed because it makes the game "too casual." It's almost as if you are TRYING to make me hate Skirmish players. And you're doing a good job.
Skirmishing chaos is a viable strategy since the majority of their units move so slowly. Part of the fun in multiplayer is countering your opponent's lineup.
It sounds to me that is why your opponent chose that army composition deliberately and you weren't able to counter it due to having too many chosen in your line instead of investing in a couple cheap dogs.
Your complaints boil down to: "I'm using the faction that has no ranged and am angry that I can't catch the skirmishers". Well, unsurprisingly you're having issues with them when VC doesn't have the hardcounter! Retarded skirmisher spam(6+) aside, it is part of using that faction, like dwarves and their nonexistent mobility.
You can deal with the ground-bound ones somewhat with bats+direpack and raise dead casts to boggle 'em down. You can lead them into forests, so they take -80% speed penalty, and eat them there. Your lord can cast spells while moving, if they sent the skirmishers against your lord you fly back and cast raise dead behind you, once it's off and they are in the middle of the zombies you turn around and charge back.
Shooting is the action that causes the most fatigue in the game, so they tire quickly. You can abuse that by forcing the AI to move uphill or even better, move around/shoot inside a swamp to tire even faster. Extra points if you manage to tag them with poison, both to make them slower and to make them tire faster.
You shouldn't be expending too much attention to corner the skirmishers once you learn their patterns, especially because the enemy will be keeping track of where you attention is and what you described will happen. Get more experience vs. AI skirmishers in custom battles.
Flying skirmishers, I have no idea. I hear a flying-heavy lineup works.
@Luminark: you can dodge the shots as long as you don't get close enough to be net'd, bats/vargheist ruin the luminark and you can snipe their lord too with Spirit Leech.