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Unless you take the Deepwood Scouts with Swiftshiver shards. They may have a shorter range, but deal more damage than Glade Guards and ignore physical resistances.
Just mix them with the Hagbane Tip Glade Guards and Starfire Shafts for AP
Deepwood Scouts vs Waywatchers comes more down to if you need ap or if you don't.
archer have vanguard deploy mean nothing .
Completely wrong.
It only means nothing if you don't make use of it.
Let's pray together my friends :D
Newsflash: DPS isn't everything and traits can make up for the difference.
And traits are useless if they can't deal damage at all. 360 firing arc ? Invisibility ? good. But Why ? xD
Please think first and write then.
Cav + net? Well, have some Wild Riders and/or other vanguards nearby
Flying Units? It's not as if one would use a single Deepwood Scout unit without others or other vanguard units nearby.
The only thing Deepwood Scouts need is a slight increase in ammunition and maybe range, that's about it.
If you would give them the same unit size as Glade Guards, they would be too good.
Same for flying units.....
Deepwood scouts lack DPS so they are good at nothing. They offer absolutely no options. You always need to babysitt archers and protect them and if they can't kill a thing while protected (which is already almost impossible against a good player even without summoning spells) they are useless. Only 45 arrows and usually 10% of them hit a model. It's bad. Goblin archers have more DPS and the same range.... While costing less than half the price of a deepwood unit and being easier to defend since the orcs have arachnarok summonings + good cav + best infantry line.
Glade Guards are simply too good to pass up on comparatively.
The only use I see with normal scouts is as garrison units in the campaign.
Unfortunetely, CA should have noticed that Vanguard is highly overestimated since Rome 2. It feels kinda nice, but the gamle is hardly worth it. The safest and best return out of the deal is for some early scouting. The vanguard function is availible in the table top game, but there a match is over in 5-6 turns. A single turn's worth of surprise shots will actually be able to win or lose a whole battle. Not so much in TW unfortunately.
There is a trick to make the scouts a bit more useful, but the Waywatchers still does it better. Because of the 360 arc, you can make sure that your archers show their back to their targets instead. It's going to make sure you get no repositioning animations when trying to retreat. It can help you get off an additional shot or two even if he enemy is able to catch up eventually.
1. Using their very high DPS to wreck large unitd that have engaged your melee line, where the low range doesn't matter much. This is especially useful if the enemy player sees no archers and thinks his large guys are safe.
2. Starting them out in a position where they can be moved easily behind the enemy, and when they're engaged using their very high DPS to rain arrows into their backs.
3. Killing enemy archers, especially goblins or orc arrer boys.
Step 1: Place your lord or some flying unit you can move around or your army, w.e on one side of the map during a siege
Step 2: watch the enemy army spawn with their entire army on the side of the settlement facing you
Step 3: move your stalking deepwood scouts towards the OTHER side of the settlement and set up ladders, and open the gate(AI behaves oblivious to the change in ownership since it can't see the units)
Step 4: the army you had hidden in a forest or w.e near the scouts rushes in while the enemy army frantically tries to reach you but it's too late, you set up chokepoints, scouts on the walls, etc etc and no enemy towers managed to hit you
Step 5: the lord, or flying lord or flying unit that was dodging tower fire(if they were in range) flips the enemy garrison the middle finger and runs/flies over to his army to join them.
Profit: Successfully trolled the enemy, successfully avoided tower dmg to most of your army, successfully set up archers inside the enemy settlement and opened the gates for your army(plus some ladders already in place)