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When I play Beastmen (I've played them the most) I've actually been wiped out in 3 turns... by Orcs attacking. I have a hard time progressing due to gold.
I'm well aware that people are beating this on Legendary mode without mods. So, I know that I'm doing something wrong. But, in my experience Easy mode should be a lot more forgiving than what I'm experiencing.
Truth is tonight I've made my 5th attempt at Beastmen and am finally making solid progress. I've allied with Chaos, 'confederated' the Redhorn Tribe and have been steadily destroying Bretonnians. I guess a little practice even on easy mode is necessary.
That and your advice gives me hope. I really don't want to have to go down the mod route to be able to win.
Use Scouts so you dont need to keep full armies, also dont take it serously if AI captures or razes one of your minor Cities. I like to keep 10k in bank and at least 1k gold surplus, so I can attack fast and furiously when needed.
But that was with the vampires, and they are pretty powerful imo.
It requires a lot more micro than I'm accustomed to out of a TW game thanks to the spell casters, which are far less devastating than I had thought they'd be. (so far, only tinkered with Shadow and Beasts) Which isn't to say I haven't had a couple false starts. Beastman surprises gutted my first Empire run because I was stupid and didn't build additional defenses in my villages. Oops. Didn't make the same mistake with the Greenskins though and rapidly dominated two local tribes and started in on the humies before I stopped to ask wth I was actually supposed to be doing ;)
Chaos was challenging, knowing when to spawn a second horde and how to protect them until they were stong enough to fight for themselves was a little awkward. Bretonnia... I have no idea how to manage. I can roll with all the shifts between races just fine except that peasant economy. Makes fielding my first full army... difficult. But the Wood Elves... I adore the Wood Elves. Was well on my way to dominating Bretonnia without breakin a sweat.
It's all in knowing how each race applies pressure. If all else fails, use the Dwarves and simply roll forward in a wall of steel with seige weapons firing from behind. Can't go wrong.
Unless you are new to the Total War series, I can't see how this game would be difficult for the average gamer, as Total War: Warhammer has streamlined / simplified almost all economic management. Furthermore, it has never been easier to distinguish different troop types from each other, allowing players to more easily match their own units up against enemy units that they excel against.
Upkeep is extremely easy to manage. As anyone other than the Warriors of Chaos, don't go into negative upkeep. You may think I'm grievously oversimplifying this, but I'm not.
You can leave your territory as the Greenskins. No other Dwarf or Greenskin army will be able to overpower your starting settlement. On hard difficulty and below, your starting stack (as either Grimgor or Azhag) is powerful enough to wipe out the nearby Red Fangs army AND take the Red Fangs settlement to the south without even adding more units or replenishing casualties.
Horde factions (Beastmen and Chaos) are slow starters. You will have to spend most of your time raiding and waiting for opportunities to attack lone armies and undefended settlements. If you are playing as Malagor, starting out in the Badlands, you can move southwest and raze the Top Knots settlements with relative ease. Alternatively, you can go after the wealthy Border Princes to the north.
Easy mode is definitely easy, so this is a L2P issue.. which isn't a big deal. The AI has numerous penalties, on easy difficulty, that make facing off against them far easier. I had a tough time starting out too and now I have beaten several unmodded Legendary campaigns, so don't worry about it.
Pick a race, learn some build plans and learn about your units and your enemies' units in order to figure out how to best match your troops up against specific enemy troops.
I would recommend starting off with the Vampire Counts, as they have the easiest campaign for numerous reasons:
• Strong Lords
• Units will not flee (they crumble instead, taking damage until they die, when their leadership drops below a certain threshold)
• Vampire Corruption encourages you to expand slowly and play more defensively
• Vampire Corruption can cause rebellions to occur and they will automatically raze enemy settlements, leaving you to colonize and expand without even going to war with your neighbours (if you want to play that way).
• Raise dead allows you to instantly recruit troops
• Research allowing you to gain favourable diplomatic relations with ALL factions, making them less eager to declare war on you