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You'd only need to wait for other peoples battles to play out.
And as you suggested, these could be made observable by other players not involved.
A slight revision of the movement and interception system for armies and agents would be needed, but other games have done it and it works.
Example:
In Sword of The Stars, a 4X strategy game, it works like so:
1. You order your fleet (army) to attack an enemy, unit stays in place until end turn.
2. Hit "End Turn", the enemy moves, as does your unit.
3. The game autocalcs the path the enemy takes and if your unit has enough movementrange to intercept.
If you are in range -> Battle occurs as normal.
Would also possibly solve the problem of the AI running away so much.
Never understood why TW games never experimented with this: Works brilliantly and you spend minimal time waiting on other players, regardless of how many there are.
I was going to say something similar. This is basically how CIV5 handles multiplayer and it works very well. As long as the players aren't at war with eachother, they all take their turns at the same time and when they all end their turn it goes to the CPU. I kinda hoped this is how it was going to work even with 2 players.
Anything that allow us to play atleast 4 player on the campaign together should be in the game,
They could even make it a dlc i would buy it!