Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You mean the little icons? They don't look any different from when I play the Vampire Counts.
the more buldings you have in your horde the higher the cost for any buildings that you build after. example: you start with a main bulding of lvl 1 and a marauder recruitment building of lvl 1 - the next building will cost you 4 population. if, however, you destory the marauder building your next one will cost you 2 population. this means that you need to figure out what buildings you absolutely need and will build first and what buildings you don't need, because you probably won't get them until like turn 100.
i would advise razing two bersonling cities after a sacking each one two times: first one for dosh, second for xp. after razing both you should have enought for full horde growth from blue skill branch. do not upgrade the marauder building. hire from it until you have a full stack and then destory it. upgrade your main building at least to lvl 3 (better 4) and then go for chaos warriors building. ditch marauders and replace them with warriors. all this while staying north and razing norsca. after having a full warrior stack you paddle to bretonnia for easy (not so easy after 28th i imagine) money.
I used marauders as meat shields to begin with but wasn't sure if getting warriors to replace them for the same role was a good idea because of the increased upkeep costs. If razing settlements does assist growth then I'll probably keep the horde growth lord upgrade at 1 point rather than 3 points since I can live with a few turns difference.
yeah obviously, since thats what i typed.
While it is tempting to get rid of that Marauder building early, there is utility in that line that you cannot get elsewhere. Without that utility you will find yourself having to decline many field engagements, or get badly mauled in them. Since you need field battles to unlock Archaon, getting rid of your marauders can significantly delay unlocking him. Of course, you could just start with Archaon to solve that problem; all of your other building lines give you troops that are great for taking out settlements.
If there's one thing I absolutely detest at the start it's getting outnumbered in the horseman stakes since I can't do a thing while they skirmish with impunity. Only solution I've found is to grind the slower footsoldiers to dust to force everyone else to run from army losses.