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however for the vast majority of the time it's pointless APM spam, which just takes away from the importent focus of microing your units.
and don't say "well then it makes it harder", yes but so would the screen shutting off every 5 seconds, however it's not adding entertainment or fun to my gameplay to add APM spam.
if i wanted APM spamming rts gameplay i would go play SC2 instead.
i actully can't think of a single spell or ability that would need auto use, exept for mb arcane conduit.
i also don't think it adds to the "apm spam" even though i can hardly imagine what do you mean by that. if the ability is ready and you want to use it - you use it. if it's not, or you don't want it - you don't. there is nothing spammy.
but what it does is it opens the player up for mistakes. if you get carried away microing your cavalry and forget about the lords ability to regen some of his stamina he'll get tired, he'll lose defence, armor and speed, he might get killed. if he'll get killed your entire army might rout and all because you wanted to save a couple of knights. as a result you have to keep more in mind. once i started playing TW half of my armies were just standing there forgoten about me. now i can control my archers, artillery, cavalry, lords and still keep an eye on front line troops stamina to make a unit swap for fresh soldiers when needed. i think that's an improvement and i think it happened because TW battles work the way they work. i think that not having auto use abilities adds to that.
and all of that not even mentioning the fact that most abilities boost several stats. foe seeker for example boosts speed, vigour and charge if i remember correclty. so when should it be auto used? when a unit is running, when it is charging or when it is tired?
now when that is said: "what would EVER be the downsite of allowing auto cast? just don't use it if you believe it is nicer without".
if the argument against it is "without it you couldn't tell top players from medium players" then i would smile as i argue that then the strategy and tactical layer is bad if you need to force "apm spam" to make up for lack of proper strategy design.
that its adding apm spam is not a question its a simple fact=more APM needed to optimize. whether or not you think it is "legit APM spam" is a discussion which is pointless as some people think spamming 450 APM should instantly win you any game, and others believe your APM shouldn't matter but your decision making should be focus.
SC2 is heavily APM spam orientated. TW's generally heavier on decision making.
personally i am leaning towards Tww, not just because it is beautifull to watch, but mostly because it's supposedly more about tactical decisions and whether or not your brain can outthink the opponent instead of if your APM spam and Routine of builds can outdo the opponent.
the APM spam bs is why i stopped playing SC2, lost interest when its more about if i can spam a key fast enough instead of "if i can find new tactics to deal with a threat".
more features is better. i agree.
i still don't understand what is this apm spam. i do understand the term, but i just don't see how it is applicable in a total war game. i'm lost on you there. i think i can see however how it works is SC2. wasn't it a feature of at least brood war that if you bind a building to a button and then spam it - the building will work faster? does the same work for lords in TWWH? and also there are no formations, no morale in SC2, units die much faster and you control every single one of them instead of a 100 or so models. i really really don't see how you can compare the two.
One year later I'm still wishing this was an option.
I've completely stopped playing this game because it's too micro heavy for my tastes. I used to love SC2 myself but I am tired of it. I want to enjoy the game, not be frantically clicking between 10 different units at the end of the game to make sure they all use their abilities.