Total War: WARHAMMER

Total War: WARHAMMER

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Tsar Alexis Nov 6, 2015 @ 11:48am
Warscape Engine bad, why?
Have not played TW since Empire but can someone please tell me why Warscape engine gets such a bad rap?
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Showing 76-80 of 80 comments
Berserk Belta Nov 9, 2015 @ 5:02am 
Originally posted by BtheUnquenchable:
Does anyone actually zoom in enough to notice the models clipping? Every battle in any Total War title, I spend all my time zoomed all the way out so I can actually see the overall situation and micromanage cavalry effectively. I only zoom in if it's a clearly one-sided battle, or it's a custom battle and I'm only messing around.

Not just that, but all the models being reliably checked for collision would be stupid in a modern TW game - prohibitively resource intensive, people would be waiting 60 years for a computer that could run it, never mind 18 months for patches.

This is why matched combat animations are necessary to implement anything more detailed than the old system, which was random stabbing in the direction of the enemy unit, accompanied by slightly less random deaths.

Originally posted by eat Lead:
So much misconception about the engine.

1Vs1 fight, that's just the matched animation and not a limitation with the engine. Many on one combat is in Rome 2 and Attila.

Unit collision, when people say this, that normally meant unit impact (when it's linked to cav charges) or they meant formation spacing (when it's linked to mosh pits.) Sometimes they mean model clipping. But actual unit collision has always been part of the engine. Actual unit collision, as in detecting when one man touches another man. Collision between man is handle as cylinder. You can easily test this by order a formation to walk through another formation.

Health system, some people don't like man having hit points, but that has been a part of total war since the original shogun total war, it's just that regular men had 1hp.

+1. In fact one of my little annoyances with collision detection (missiles) was fixed for Rome II.

They do need to work on pulling, eg where armies can filter through one another given enough attack/move orders, although there is a balance to be struck there - a unit should not be a wall. There are a few instances of walls in Attila, which worries me - it is what many people asked for a la Rome: Total War etc, but it looks stupid when one unit stops and holds a column basically forever that should be able to brush it aside or really march over it.
Last edited by Berserk Belta; Nov 9, 2015 @ 5:09am
Oathbound Odinn Nov 9, 2015 @ 7:05am 
Warscape isn't that bad. I play Total war Attila, and the animations are quite good.
eat Lead Nov 9, 2015 @ 8:33am 
Originally posted by ╬ Gudarian ╬:
this is clumsy but accurate description why warscape sucks so bad for strategy gamers, as opposed to screenshot junkies, who don't care about realism and are hard for the eye candy.
Except it isn't accurate at all. Warscape handle combat resolution on the individual level just it has always been since the original shogun.

There are legitmate complains about the engine, like the modding or multipile core support, but the stuff mentioned in this thread are just based on misinformation.
Last edited by eat Lead; Nov 9, 2015 @ 8:35am
neverending Nov 9, 2015 @ 8:36am 
Originally posted by eat Lead:
Originally posted by ╬ Gudarian ╬:
this is clumsy but accurate description why warscape sucks so bad for strategy gamers, as opposed to screenshot junkies, who don't care about realism and are hard for the eye candy.
Except it isn't accurate at all. Warscape handle combat resolution on the individual level just it has always been since the original shogun.
\
Yeah it always handled it individual, but mass did make combat look horrible and also go extremely fast because of how close the soldiers would get to each other. And, as I've said in other places, the mass in WTW is the best I've seen from warscape yet.
Berserk Belta Nov 9, 2015 @ 8:36am 
Originally posted by ╬ Gudarian ╬:
Originally posted by shrub:
no there is som calculate hapen for som things but in OLD ENGINE every soldier hav real interactton with enemy every fight is hapen like simulater they canot walk throfguh eachother like a ghosts wehn they do a collision cavalry charge every horse when they hit a enemy is physcal thing wehn the enemy swing hthe sword your man he make decision IN THIS MOMANT and depend morale stamina experiance elite unit or pesant ect is a success or faIL or maybe frend arrive to ASIST :steamhappy:

in WARSCRAP THEY DONT FEEL THE HORSE but they do TRICK make ANIMATION HAPEN when horse is close TO DO A PRETEND in moment the 2 enemy meet they jump to PRIVAT 1V 1 MOVIE MODE and make a pretend FIGHT like a hollywod FOLOW THE SCRIPT look nice animaton but is fake and NO REALISM :steamfacepalm:
this is clumsy but accurate description why warscape sucks so bad for strategy gamers, as opposed to screenshot junkies, who don't care about realism and are hard for the eye candy.

It's not significantly different for realism to Rome: Total War. In fact, it is probably better for that in every aspect except, arguably, the form and integrity of large disciplined infantry formations..
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Date Posted: Nov 6, 2015 @ 11:48am
Posts: 79