Total War: WARHAMMER

Total War: WARHAMMER

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Rogat Jan 10, 2016 @ 9:26am
Killing a Legendary Lord
What happens after a Legendary Lord dies?
Is he being replaced?
Is the kingdom getting divided?
Is he immortal?
Are you going to lose the game?

So many questions....
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Showing 1-15 of 19 comments
ArchaicReaper Jan 10, 2016 @ 9:46am 
Legendary Lords don't die they get wounded and come back later. Time doesn't really pass either so no one will die of old age.
Rogat Jan 10, 2016 @ 9:48am 
Originally posted by ArchaicReaper:
Legendary Lords don't die they get wounded and come back later. Time doesn't really pass either so no one will die of old age.
Ok, that's a bit boring...
ArchaicReaper Jan 10, 2016 @ 9:54am 
There are like 30 levels of skills, there would be no point to that if someone just died of old age two turns after you max him out or something. And as they stated they'd like to tell the character's stories and you can't really do that if Karl Franz dies of old age. Not to mention we don't really know if or how Orcs age and Vampires certainly don't. Dwarfs and Elves also live much longer than Humans which would give them a large advantage by making their Heroes and Lords objectively better as they don't grow feeble and die.
Reverend Belial Jan 10, 2016 @ 10:04am 
Originally posted by Skaylor:
Originally posted by ArchaicReaper:
Legendary Lords don't die they get wounded and come back later. Time doesn't really pass either so no one will die of old age.
Ok, that's a bit boring...
It would be kinda stupid if it didn't work like that frankly. Imagine if you played Ceasar in Gaul and Caesar died in the first two turns. That would basically defeat the entire purpose of the campaign.
Red Eclipse Jan 10, 2016 @ 11:08am 
Legendary Lords can't be killed, they get wounded and come back after a while. Kinda like agents do.

Originally posted by Skaylor:
Originally posted by ArchaicReaper:
Legendary Lords don't die they get wounded and come back later. Time doesn't really pass either so no one will die of old age.
Ok, that's a bit boring...

How is that boring? There are other lords you can use as generals, but it wouldn't make sense if the fixed race leader was killed off due to some stupid mistake.
Box Jan 10, 2016 @ 11:40am 
Originally posted by Reverend Belial:
Originally posted by Skaylor:
Ok, that's a bit boring...
It would be kinda stupid if it didn't work like that frankly. Imagine if you played Ceasar in Gaul and Caesar died in the first two turns. That would basically defeat the entire purpose of the campaign.

I'm totally ok with leader dying and Nobody Nothing The Third taking his place and winning the game despite having no useful skills.

Besides if you managed to get your leader killed you should be punished for it. I hope at least recovery time will be long.
Sholynyk Jan 10, 2016 @ 11:50am 
Personally I was dissapointed that you could not create your own legendary lord. Oh well, maybe one day in a dlc that I will pick up for 75% off amid the flood of other dlc's I want to play.
Rogat Jan 10, 2016 @ 11:57am 
In my opinion, your leader should have more chance to be left wounded rather than killed, but killed is a possibility, and if a leader is immortal, then he will get really OP, unless some balancing should be made. And I don't care that my legendary leader dies of old, because that's what happens to humans eventually, and they can balance it by having legendary human lords study quicker, or changing the perk tree a little, and who knows. I just don't like the idea of immortal generals...
Last edited by Rogat; Jan 10, 2016 @ 11:57am
Ben.x Jan 10, 2016 @ 12:31pm 
As long as they make some massive faction wide penalty if the Legendary Lord dies, it should work. Because if the campaign story is based on the Legendary Lords perspective, it's silly for them to be dead, but there needs to be great consequence for it so you should still be doing your best to not get killed.
Originally posted by Skaylor:
In my opinion, your leader should have more chance to be left wounded rather than killed, but killed is a possibility, and if a leader is immortal, then he will get really OP, unless some balancing should be made. And I don't care that my legendary leader dies of old, because that's what happens to humans eventually, and they can balance it by having legendary human lords study quicker, or changing the perk tree a little, and who knows. I just don't like the idea of immortal generals...

They've made aging irrelevant by suspending time completely. Quite like the table top version. They want these important and influential characters to remain with you in the campagin. I think it's quite petty to complain about such a minor feature. You obviously don't care about the characters or the lore. Or understand that by getting rid of these they would then have to be replaced by some random generated character of no significance.

You also don't know anything about the skill trees if you're whining already about characters being over powered by reaching full level.

None of this is new and has been agrued to death. And to Sholynk, this is an already established fantasy universe, why would you have the ability to create legendary lords or faction leaders?

Also they're not really immortal. Like I said, time is being suspended, and it's not like you can use your "OP" general to win the entire battle on their own.

They are important characters to the lore. Creative Assembly are not going to just simply create a random character generator like in any of the previous ones to make a less important and significant character.

And there ARE consequences for losing them in battle. And other less significant characters are perishable.
EyeBags.On.Fleek Jan 10, 2016 @ 2:10pm 
@ Munchie

I agree legendary lords shouldn't die, but I disagree that new characters shouldn't be created because of the established universe. In the table top you are often using an unnamed lord of your own design and imagiation, be they an elector count, dwarf lord, or vampire. I also wish there was more opportunity for this in the game. That said I am by no means opposed to the legendary lord system
Reverend Belial Jan 10, 2016 @ 3:27pm 
Originally posted by Delicious:
@ Munchie

I agree legendary lords shouldn't die, but I disagree that new characters shouldn't be created because of the established universe. In the table top you are often using an unnamed lord of your own design and imagiation, be they an elector count, dwarf lord, or vampire. I also wish there was more opportunity for this in the game. That said I am by no means opposed to the legendary lord system
There ARE random gen lords though. That's what 99% of the generals are. All he's saying (as far as I can tell) is that it would be a bad move to let us create a custom one to use as a faction leader.
neverending Jan 10, 2016 @ 3:36pm 
He should die after the last settlement is destroyed I'd say. Thing is, what I've wondered from the beginning is if WoC are a horde faction with no settlements, could you ever completely defeat them? Seems impossible. Maybe you'd have to kill all their LL in one turn. Lolz.
Originally posted by DavidtheDuke:
He should die after the last settlement is destroyed I'd say. Thing is, what I've wondered from the beginning is if WoC are a horde faction with no settlements, could you ever completely defeat them? Seems impossible. Maybe you'd have to kill all their LL in one turn. Lolz.

I think your probably right. Hasn't Total War always worked like that? When your last settlement is destoryed then it's game over. Or atleast maybe you have part of any army you might of had garrisoned. But I would think that once the last settlement is gone then it's game over.

I think the idea with Chaos is there will always be a threat of them. Even without armies coming down from the north you will have to deal with corruption in your regions. I like the constant presence of chaos. Didn't Chaos win anyway?

Also I think we will be seeing more chaos in the other expansions.
Reverend Belial Jan 10, 2016 @ 3:48pm 
Originally posted by Munchie:
Didn't Chaos win anyway?

Also I think we will be seeing more chaos in the other expansions.
They did, and we will. Their reasoning for why Chaos wasn't a primary faction for the initial release was because they will be the "primary antagonist" in one of the later expansions, and are instead just represented as raiding excursions from the Chaos Wastes or Norsca (unless you enable the DLC, in which case they're larger raiding hordes).
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Date Posted: Jan 10, 2016 @ 9:26am
Posts: 19