Total War: WARHAMMER

Total War: WARHAMMER

View Stats:
Iron Angel Jul 8, 2016 @ 3:25pm
Total War Warhammer vs LOTR Battle for Middle Earth 2
Battle for Middle Earth 2 is one of my favorite games of all time. It’s the main reason I got this game, because they are so similar in a lot of ways. I really think this game is a lot better than BfME2, but there are some things I think BfME2 did better. For example…
1.) Unique Fortresses:
I loved being able to fight at unique fortresses. Each fortress in BfME2, was unique and had a unique quality to them. From the deeping wall and tight causeway of Helms Deep, to the huge wall of Minas Tirith with many trebuchets. Then there was Minas Morgul, Fornost, Dol Guldur. Each was unique and had a huge presence on the campaign map. They were worth fighting for and defending. The only thing unique about TW:W’s fortresses are how the city and maybe the walls are laid out.
2.) Custom starting areas:
There are mods for this but I read of issues with them. I would love this get added to the real game. In BfME2, when you start a “War of the Ring” (which is essentially the campaign in TW:W), you can start wherever you want. If you want to start Mordor in the middle of The Shire. You can do that. If you want to have your main enemy be a certain faction regardless of lore, you can do that. I love playing as the Empire in TW:W, and I really love beating up Greenskins. Which is near impossible outside of custom matches because of numerous variables (or until late game). Let us see a blank map, choose where each faction goes (or at least each main faction), and fight it out! Keep victory conditions similar to multiplayer matches where it’s based on empire size. To make this even better, have two campaign options. One called Historical and one called Custom. Then you can choose to keep it lore friendly. Or you can choose to fight whomever you want.
3.) Allies and Enemies (Teams):
Very similar to the last point. When you set up the custom map, allow us to choose which team you are on. That way you can have forced allies right from the start. Setup up good vs evil right from the start. Or even setup a mixed roster of Greenskins and Dwarfs vs the Empire and Vampire Counts. It might not be lore friendly, but just have fun with it! Let us choose!
4.) Smaller campaign maps:
I like to complete what I start. If I start as the Greenskins, I won’t be satisfied until all nations are dead. That’s really hard (time consuming) with such a huge map. Even just unifying the south takes almost 100 turns. Not only could you place factions where you want and choose teams in BfME2, you could choose a subset of the larger map to fight on. Restrict the fight to just the north area. Or just the south. Or just the chaos wastes. With less opponents. Sometimes I want to start a new campaign, but I don’t feel ready to commit to a full campaign.
5.) Custom Hero maker:
I have little to no faith that this will be added. But hey it was fun in BfME2 so why not ask! I loved making my own hero to use. In TW:W, it’s very close. You can rename and spec them the way you want. But you have no control which random character model you get. I don't mod, so.....
6.) A real campaign:
I only ask for this because the voice acting and hero item battles are so good. I would love a campaign. Like Star Craft or BfME2. Obviously they are different because there are no resources or building units in real time. But keep their custom hero item battles like they have now, then add a linear story, more cutscenes, and more objectives during battle. That would be awesome! I get that it’s a make up your own story as it slightly follows the lore. But I would love an empire battle, where you are defending your fortress against waves of undead until Manfredd turns up with the final wave. Or as you are fighting a battle, your ally turns on you. Then you face him again in a later mission for revenge. Stuff like that (obviously I don’t know Warhammer Lore that well). I have played so many hours of this game, and I still barely know the timeline. A real campain would help me understand and play the game more.

Overall: Love this game! I hope it gets better and better!
< >
Showing 1-15 of 19 comments
Major Pro for WARHAMMER: You can still buy WARHAMMER on PC for under $200.
Hex Jul 8, 2016 @ 4:26pm 
Warhammer is funnier especially if you play as Greenskins and bumrushing Dwarves with 6 Bloodknight units never gets old. Watching those lil fellas fly is just hilarious.
Last edited by Hex; Jul 8, 2016 @ 4:26pm
I mean, I love your attitude, I really do. And I hate to be a ♥♥♥♥ but.. these games have like... nothing in common, the same rules don't apply.

again, love your attitude, but maybe I'm just being comperative.
Hedonist Jul 8, 2016 @ 5:12pm 
BFME series is also my favorite game, but you can't compare it with Warhammer.
I wonder if there will be a Total War: LOTR ha ha ha I will definitely pre-order it.
Apocalypse_Later Jul 8, 2016 @ 5:27pm 
I remember that game. It wasn't that special.

Custom heroes in TW:Warhammer would make me need a clean pair of underpants, though.
Wyrm Jul 8, 2016 @ 9:03pm 
BFME is so rare now
but ♥♥♥♥♥♥♥♥♥, it was fun
DeathHead Jul 8, 2016 @ 9:15pm 
The video games as stated are so different they're only slightly comparable.

However comparing the universes. Definitely Warhammer. Far more gritty.
Iron Angel Jul 10, 2016 @ 11:46am 
I would have to disagree, they are very similar. But I do not mean lore wise. Warhammer copies some things from LoTR but for sure goes way in depth on other things. I was mainly talking from a UI and gameplay persepctive. War of the Ring has a lot of similarities with Campaign. Consider, heroes, units, movement, campaign map, fortresses, etc. If you subtract the building units real time, then they are very similar with different lore. And both have turn based campaign with real time battles. So Total War could definitely learn from some of BfME2's strengths.

Another example:
In BfME2, you level your profile based on who you play. I would love to see that. If I want to "master" Greenskin's then I would like my profile to show it. My profile would show a level one Vampire Counts and a level 10 Greenskin's and Empire. It's purely cosmetic. Just bragging rights.
Brinklight Jul 10, 2016 @ 1:20pm 
They need to make BFME3 lool i always wanted it, but holy cow 200-400 dollars for one game? Too much.
Originally posted by -VI-Brinklight:
They need to make BFME3 lool i always wanted it, but holy cow 200-400 dollars for one game? Too much.
When games are not longer supported by, well, anyone and can only be obtained at ridiculous cost such as that.

That is when I start looking for downloads, though I have yet to find one that seems trustworthy.
***************************************************************************************************************

I refuse to the play the dumbed down console version, while I did buy BFME 1 a while back it refuses to open.
carn Nov 26, 2017 @ 11:36pm 
http://forshire.blogspot.ca/p/downloads.html

try this
it has also a somewhat active community, does online battes, makes new patches for the game (1.09 just came out... a bit of it seems a fanfictiony but brutals are nightmarish again whereas in 1.06 they're cake)

as far as I know, downloading it isnt ilegal since the developers arent selling it anymore anyway (and cant even because of legal stuff)
Aenarion Nov 27, 2017 @ 5:17am 
The BFME2 sandbox is very shallow compared to TWW. It was good for what it was but not something I revisited after one (not very long) play through. So I'm not sure there is really much for TWW to learn from it.

In fact the differences you pointed out are precisely because there was so much less to BFME2. For instance, the unique fortresses were possible because there were far fewer locations in the first place, and no need to model separate major and minor settlements for each of a dozen factions. Any startpos and select teams worked because it wasn't designed to be a long and well balanced campaign. And the cinematic campaign is obviously there to give an even simpler and more linear mode.

It's not like CA haven't thought of any of these things. It's just that they wouldn't work well with the deeper experience they're aiming to create.
Last edited by Aenarion; Nov 27, 2017 @ 5:19am
Wyvern Nov 27, 2017 @ 11:22pm 
Originally posted by Iron Angel:
Battle for Middle Earth 2 is one of my favorite games of all time. It’s the main reason I got this game, because they are so similar in a lot of ways. I really think this game is a lot better than BfME2, but there are some things I think BfME2 did better. For example…
1.) Unique Fortresses:
I loved being able to fight at unique fortresses. Each fortress in BfME2, was unique and had a unique quality to them. From the deeping wall and tight causeway of Helms Deep, to the huge wall of Minas Tirith with many trebuchets. Then there was Minas Morgul, Fornost, Dol Guldur. Each was unique and had a huge presence on the campaign map. They were worth fighting for and defending. The only thing unique about TW:W’s fortresses are how the city and maybe the walls are laid out.

-There are mods for this with some awesome fan made maps like GCSE mod(iirc), that said, AI is terrible at fighting sieges, a lot of those maps are unbalanced(even though amazing+fun) and as others have mentioned, BFME had a lot less content, so much easier to have a handful of unique maps.


2.) Custom starting areas:
There are mods for this but I read of issues with them. I would love this get added to the real game. In BfME2, when you start a “War of the Ring” (which is essentially the campaign in TW:W), you can start wherever you want. If you want to start Mordor in the middle of The Shire. You can do that. If you want to have your main enemy be a certain faction regardless of lore, you can do that. I love playing as the Empire in TW:W, and I really love beating up Greenskins. Which is near impossible outside of custom matches because of numerous variables (or until late game). Let us see a blank map, choose where each faction goes (or at least each main faction), and fight it out! Keep victory conditions similar to multiplayer matches where it’s based on empire size. To make this even better, have two campaign options. One called Historical and one called Custom. Then you can choose to keep it lore friendly. Or you can choose to fight whomever you want.

-This would involve moving/removing starting positions for various factions if you decided to spawn there as the player, and I can see why the devs dont feel like doing that. Plus in WH1 youre limited in which regions you can occupy, which could REALLY screw with arbitrary spawn choices

3.) Allies and Enemies (Teams):
Very similar to the last point. When you set up the custom map, allow us to choose which team you are on. That way you can have forced allies right from the start. Setup up good vs evil right from the start. Or even setup a mixed roster of Greenskins and Dwarfs vs the Empire and Vampire Counts. It might not be lore friendly, but just have fun with it! Let us choose!

-This would be cool, but for most part you can basically arrange/secure just about any alliance you want, and if you do coop you can have some pretty silly/stupid combos too.

4.) Smaller campaign maps:
I like to complete what I start. If I start as the Greenskins, I won’t be satisfied until all nations are dead. That’s really hard (time consuming) with such a huge map. Even just unifying the south takes almost 100 turns. Not only could you place factions where you want and choose teams in BfME2, you could choose a subset of the larger map to fight on. Restrict the fight to just the north area. Or just the south. Or just the chaos wastes. With less opponents. Sometimes I want to start a new campaign, but I don’t feel ready to commit to a full campaign.

-Could be cool, no real comment here.

5.) Custom Hero maker:
I have little to no faith that this will be added. But hey it was fun in BfME2 so why not ask! I loved making my own hero to use. In TW:W, it’s very close. You can rename and spec them the way you want. But you have no control which random character model you get. I don't mod, so.....

-Picking your character model is cool I guess, but given that there's only a handful to choose from for each nation, im not sure this is at all worthwhile.

6.) A real campaign:
I only ask for this because the voice acting and hero item battles are so good. I would love a campaign. Like Star Craft or BfME2. Obviously they are different because there are no resources or building units in real time. But keep their custom hero item battles like they have now, then add a linear story, more cutscenes, and more objectives during battle. That would be awesome! I get that it’s a make up your own story as it slightly follows the lore. But I would love an empire battle, where you are defending your fortress against waves of undead until Manfredd turns up with the final wave. Or as you are fighting a battle, your ally turns on you. Then you face him again in a later mission for revenge. Stuff like that (obviously I don’t know Warhammer Lore that well). I have played so many hours of this game, and I still barely know the timeline. A real campain would help me understand and play the game more.

-Interesting, but not likely. Making a "real" campaign would require a LOT of effort, and a lot of people really dont care for it. Just look at the tepid/acrid response the mini campaigns for Beastmen+Woodelves got to see that's true. Also, WH2 has a more "real" campaign, though still very sandboxy.

Overall: Love this game! I hope it gets better and better!
Nyx Nov 28, 2017 @ 1:29am 
oml why is bfme2 so expensive
Wyrm Nov 28, 2017 @ 4:18pm 
Originally posted by Nyx:
oml why is bfme2 so expensive
its very rare to come by these days
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 8, 2016 @ 3:25pm
Posts: 19