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Also this is fantasy.
Also the balance in MP is no bueno, it is sorta fixed in SP with different mods.
Enjoy!
Non route because they are close to their king then VC/Chaos gets totally dump because they rely on fear mechanics. This also makes dwarven units that field a smaller size army morale bonuses non-existent. Also this makes the Orc armies that fields larger armies very strong.
In regards with bulk units pretty much the same as what i've said this will make the Orcs unbeatable.
If you want to play factions that don't route try VC....
Routing units (all of them) can regroup as long as they are not shattered and no units is following them.
That would NEVER happen in this game. Your men would rout before they reached the enemy because thats how it works. you cant have any epic anything because all it is is rout city central.
As i said in my argument units that regroup have this mechanic where their morale is stuck at shattered, if you even so much as try and march them back in the direction of the enemy they will rout before making it there. might as well not have them regroup.
for the orcs, a lot of their bulk is through goblins, which should still have low morale, for the fact they are small and weak. Im not saying bulk should be be all end all, but for a disciplined army it should be a destructive factor
Wanna know why? All of them try to mirror tabletop mechanic.
This isnt the tabletop though, and shouldnt be treated as such. While it should show its source material justice it should not base gameplay aspects around it.
Also about units routing: most units that routs will calm down at least once after a short path , so its not like you loose the unit the first time it panics.
I never seen my units route even as an orc before they can reach the enemy.
If you are hanging back your lords and heroes then that must be the problem.
Yes for the orcs getting non-route mechanics that field low quality units it is absurd to see them not break because they are close to their boss or they are within a group that has numbers. When fatigue comes into play you will see your units deal less amount of damage and eventually get overwhelm because of NUMBERS.
The others do make good points though. If I saw 60/120 of my countrymen get devoured, killed etc by a spider the size of a large house. I might run. Especially if the only thing between me and death is a sharp stick, or a bar of sharpened metal.
Imho thats hwo real world works. If in the middle of the battle you see 90 % of closest soldiers to you wiped out, you panic and run , not try to see whats goiong on 300 meters from you, and reason it out.
But Rohan's horsemen are the elite of the elite. They are lead by an experienced king-general who has spent years on the battle field. And what happens? He charges down the hill and the enemy forces route. The evil orcish general who just recently, calmly side-stepped a flying boulder and spat upon it, routes in the face of high morale, elite units. Meanwhile, inside the city, there is a "king" who is a poor leader, and whose soldiers display that leadership by breaking and running under a concerted attack.
The battle you wish to see is more or less possible in this game. Charge a bunch of Knights of the Realm or Gryphon Knights into the flanks of Ork Boys and they will start to route.
Units don't have great leadership at the start of the game. That is why many of their abilities increase leadership and the range of the leader's aura. In the VC game I am playing, my early zombies begin to melt within seconds of combat. It was only after several leadership upgrades that they could hold their own in a battle. Many people overlook these abilities and technologies because it is a somewhat invisible metric. But when you invest in your units leadership, you will see them fighting on and on. I personally have never seen my generals route- but I tend to only commit them when I know they have an escape route.
I can understand the notion that by the start of this game, your kings and generals should have high leadership, but that is the roleplaying aspect. Yours is a legendary leader up against the legendary leaders of other factions. They are all relatively equal at the start of the game, and it is how you choose to level them up that will make them a better legend than the others.
There is where you are confused. Imagine the "Ds" are infantry and "E's are enemy...
EEEEEEEEE
DDDDDDDDD
....D.............. for example the unit with the D behind it is at 30% men and decides to rout.
that would make no sense because although his "unit" is low as a faction he is essentially with another 100% unit with him. it wouldnt make sense that "oh my men i started with are kind of dead but the rest of the army is with me im just going to run because i liked those guys"