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Additionally, Longbeards inspire nearby units. So (I think) multiple units of longbeards together just feed off each other for inspiration. They didn't get those beards that long by tripping over them running away.
They had their lord for 95% of the battle. PLUS I was buffing them with spells constantly. The screenshot was taken at the end.
Longbeards are a good unit but not rare enougth to justify that kind of massive power. Ironbreakers I could understand. But longbeards are not very hard to get. Dwarf armires with large amounts of them appear pretty often.
Well considering they lack cavalry and monster units, the Dwarves need something to excel at. A strong infantry line is essential to their playstyle. If their infantry are made to be on par with other faction's infantry, they would have lost their only means to protect their ranged units and their army would very underpowered. Even now, the Dwarfs are a weak multiplayer faction.
They CAN hold against greenskins. IF I had attacked from the front I would expect them too hold them off and rip me apart. BUT THEY WERE SURRONDED AND DOWN TO 10% OF THEIR ARMY. There is a point where even the dwarven infantry have to route. The "dwarves are suppose to be tougth" thing isn't a excuse here. This is not dwarves having strong infantry. This is dwarves having infantry that will NEVER route AND have very good armor/melee attack. Meaning if you don't have an army of black orcs and gaints, don't bother.
Also yes they lack cav and monster units but they also get some of the most powerful ranged units and cav in the game. And the gyro bombers/copters. They don't need to have a unit that isn't even that hard to get or build in mass be unbreakable.
Dwarves rely on formation fighting. If their wall gets broken and they get surronded on all sides they tended not to do so well. Seeing as a orc big un is stronger and faster then a dwarf. So Reverend Belial I argree with you 100% but the problem is, the dwarves DIDN'T hold the line.
Normal battle differculty. I like making the campaign AI hard but I don't like the AI getting battlefeild buffs.
The battlefield difficulty slider just effects hidden bonuses the AI gets to attack rate, accuracy etc afaik.
I did use a mod to remove it. They had no moral buff. http://steamcommunity.com/sharedfiles/filedetails/?id=693614705
Even if they did have a moral buff, they shouldn't have such high moral.
Yeah the first time I fought against back to back to back armies consisting of mostly zombies who never crumbled I removed the moral crap entirely. Cant say ive had enough experience fighting longbeards to really comment on them.
Thats the problem I DID DISRUPT THEIR FORMATION. They were surronded and spread out. But they didn't break, their moral never went bellow steady. ANd then they just slowly wore down my orcs.
We are not talking about if they are OP in terms of defence/offence. We are talking about their moral. Being surronded on all sides and taking massive losses should cause a lot more then "steady" on a unit that is not that hard to get.
I personally think you are fielding the wrong units against Dwarves. I only used Black Orcz at later on with the game when I'm dealing against Vampire and Chaos armies. I use cheap infantry to hold (guard position) the front, chain charge with cavalry (flank and behind). Then slowly getting poison units. Then dwarves start pooping green stuff then poof.
I play Legendary by the way so yeah I understand Looongbeards last long even surrounded.