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Orcs are a fighting race they even need to fight not to loose men so its quite likly they would attack each other. Although on higher difficulties you will be the target most of the time.
I did manage to make an enemy of the one dwarf faction on the other side of the Border Princes by ignoring them until the 'Great Power' diplomatic penalty kicked in, so they aren't automatically best friends, but their greater cooperation does seem to give them a good boost vs the greenskins.
Orcs are a Warrior based society, living only to fight. This combined with Goblins, a society of backstabers makes up the Greenskins. So it is very easy for Orcs to get into a fight with each other.
So the game is portraing this very accurate.
Thanks anyways.
Also makes sense Orcs fight each other because they are orcs (and actually as a play is useful as it gives you somebody to beat up on to keep fightiness up etc).
In my 1st Dwarf campaign I stopped going south after conquering Black Crag and the Greenskins came out on top in the Orc struggle and constantly sent large stacks to bother me.
But I suppose the real problem is the viability of certain AI factions, for example Zhufbar almost always gets razed by the VC or lose all but their capital to them. Karak Azul and especially Kraka Drak (near Norsca) usually get wiped out too.
Virtually no Greenskins outside the Badlands ever survive, and Karak Kadrin, north of Zhufbar, usually takes out the northern Greenskins and thrives, while the 2 Dwarf factions near Empire and Brettonia usually do too, and those 3 end up being some of the strongest factions in the game, and usually an important part of the reason why Chaos doesn't curbstomp the AI human factions before I bother to take my armies there.