Total War: WARHAMMER

Total War: WARHAMMER

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Araragi May 28, 2016 @ 2:32pm
Pure goblin army
Guys im thinking on make an army with only goblin units as the greenskins but are goblin fanatics viable in late game? And another question i had was that if the goblin chariot is useful or not too
Last edited by Araragi; May 28, 2016 @ 2:32pm
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Showing 16-18 of 18 comments
Somango May 29, 2016 @ 10:24pm 
Creating a well balanced goblin army is tricky, but really fun. These little green bastards can deal a lot of damage if you don't forget to use your micro-control skills more often. They can exhaust enemy army really fast. Of course, Arachnarok spiders and catapults can be considered goblin units too.

Azhag can even cosplay dark Overlord with his own minions, teeheehee.
https://www.youtube.com/watch?v=k8VNIk2aA9w
Skarsnik May 30, 2016 @ 1:58pm 
Not sure if you plan to use trolls/giants, but really they shouldn't detract from the 'all goblin' premise, in my mind that just means 'no orcs' as both races use monsterous creatures in their armies. I'm currently running a Goblin force on normal difficulty, and yes... it makes it far more of a challenge, but man is it fun! Don't pay attention to the folks who say goblins are worthless... are they black orcs? Hell no, but they can still dish out ok damage if you know what you're doing. First I never get the Night Goblin sword infantry, they break far too easily, so I stick with about 5 mobs of the initial goblin spearmen. They are better armored, have better leadership, and benefit from the tech tree pretty significantly (+10% damage for spear troops, +5 leadership, +10 armor).

Still, the spearmen aren't going to do much other than hold the enemy in place, that is where your other troops come in. I always have 3-4 x troll units behind my spearmen who charge in as soon as the enemy are locked down by the goblins. I deploy 3-4 x goblin cav units (either spider of wolves) at the rear of the enemy or their flanks using the vanguard trait, these are amazing at quickly destroying the enemy's backline artillery, and then charging the rear of their formations after they engage my other troops. I also have around 4 x night goblin archers because the poison really helps keep your front line alive as you fire into the melee. Remember, night goblins are always hidden, so screen them a little ways up from your front line, put them in skirmish, and watch as they ambush the enemy by unleashing a hail of 'arrers' and fanatics. The stalker trait more than makes up for their short range as they aren't revealed until just outside their firing arc. Then of course there are a couple arachnarok spiders, giants, or gobbo artillery for extra impact.

Your Goblin Great Shaman is another key to victory. I feel most of the Little WAAAGH! spells are kind of garbage, but spamming and layering sneaky stabbin' and itchy nuisance (both cheap magic power costs) really helps keep your gobbos in the fight. So go light on the spell upgrades at first with the exception of those two and concentrate on the army tree instead, adding more melee attack, weapon damage, and cavalry damage to your forces as well as getting all of the leadership abilities to prevent your gobbos from running.

If you're having trouble with enemy lords, try upgrading a goblin big boss to be effective in melee, he can't 1v1 a dwarf lord, but throw him in with some of your trolls and they'll take the enemy down. But honestly, I usually just ignore him and focus on breaking his army first.

This has made the beginning campaign really tough at first as I booted out my Legendary Leader for a goblin shaman (yes you can do that in the general's detail screen), and disbanded every orc starting unit... the dwarves gave me a run for my money the first couple dozen turns or so, but once I had a few trolls in my armies the tides turned and I've since beaten them back to their last stronghold. Give it a try and have fun!!
Last edited by Skarsnik; May 31, 2016 @ 9:01am
Shad May 30, 2016 @ 2:03pm 
My most memorable battle so far was a conferderated goblin tribe, which had and army attacked by a dwarf stack the next turn. Mostly volf riders (melee and ranged), a goblin caster with just the one spell, a couple of spearmen, 2 archers squads, 1 poison archer squad.

Result: heroic victory. Forced me to change tactics from the usual greenskin tactics, but was very fun to keep skimishing dwaves, charging, retreating, taking out overextended squads, culminating in a 10 min charge&retreat on the dwarf lord until he broke.
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Date Posted: May 28, 2016 @ 2:32pm
Posts: 18