Total War: WARHAMMER

Total War: WARHAMMER

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Cant kill Giant Spider.
Seriously even with 3 Slayers on its ♥♥♥ it just wont die. I mean i win the battle but i never manage to kill the damn things
Last edited by Premier Kisov; May 26, 2016 @ 2:47am
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Showing 1-15 of 17 comments
astro_naut666 May 29, 2016 @ 10:40pm 
Yeah i just finished testing every single unit in the game against the spider in custom battle and nothing can beat it. Giant spider is op unit.
The professional May 29, 2016 @ 10:49pm 
Slayers are currently very bad in the game.

I'm not sure CA beta tested its game long enough
e-doe May 29, 2016 @ 10:50pm 
atleast for me when i'm using the arachnarok spiders they die to fast xD they often die to a combination of slayers and general whatever melee units (for dwarfs ofc) tanking it while gunners shoot it down safely. and it really gets exhausted really fast aswell.
Dinoman May 29, 2016 @ 10:55pm 
Originally posted by astro_naut666:
Yeah i just finished testing every single unit in the game against the spider in custom battle and nothing can beat it. Giant spider is op unit.

Terrorgheist.

Your welcome.
Originally posted by The professional:
Slayers are currently very bad in the game.

I'm not sure CA beta tested its game long enough

Then it isn't just me using them wrong? Because I got pretty mad when I went through the trouble of building some up and then noticed they just died to basically everything. I get that they have the Slayer oath but still...
kampfer91 May 29, 2016 @ 11:01pm 
Originally posted by Dinoman9877:
Originally posted by astro_naut666:
Yeah i just finished testing every single unit in the game against the spider in custom battle and nothing can beat it. Giant spider is op unit.

Terrorgheist.

Your welcome.
Meh , Demigryph knight say hello .
These puppies are middle finger to almost everything save for giant / copter .
Dinoman May 29, 2016 @ 11:01pm 
Originally posted by Socrates Bound:
Originally posted by The professional:
Slayers are currently very bad in the game.

I'm not sure CA beta tested its game long enough

Then it isn't just me using them wrong? Because I got pretty mad when I went through the trouble of building some up and then noticed they just died to basically everything. I get that they have the Slayer oath but still...

I can't speak for Dwarves since I haven't played them, but it seems to me that when it comes to large stuff with them, you just want to focus fire with them. I can atest to the Terrorgheist being wonderful for singling out big targets and destroying them however.
Dinoman May 29, 2016 @ 11:02pm 
Originally posted by kampfer91:
Originally posted by Dinoman9877:

Terrorgheist.

Your welcome.
Meh , Demigryph knight say hello .
These puppies are middle finger to almost everything save for giant / copter .

Terrorgheists should have the 'duelist' note like the Banshee does. If they don't have back up in the middle of a scrap then yeah, they're less then good. Get them one on one with something big and you're set.
Originally posted by Dinoman9877:
Originally posted by Socrates Bound:

Then it isn't just me using them wrong? Because I got pretty mad when I went through the trouble of building some up and then noticed they just died to basically everything. I get that they have the Slayer oath but still...

I can't speak for Dwarves since I haven't played them, but it seems to me that when it comes to large stuff with them, you just want to focus fire with them. I can atest to the Terrorgheist being wonderful for singling out big targets and destroying them however.

I started trying to use them more as cavalry later on but eventually replaced them with stuff I considered far more useful. Killing was not my issue with the Dwarves by this time. I just thought it was funny because I'd have my little dudes stomping around trying for a flank so they don't get smashed in active combat. Entertaining to say the least but not always useful.
The Glizzy Goblin May 29, 2016 @ 11:06pm 
Yeah Giant monsters are kinda broken right now, the only counters I can think of are vampire monsters, empire demigryphs with halberds, or chaos melee infantry. Greenskins, without monsters, or dwarves without trollhammer torpedeos are royally screwed, as well as the former races mentioned.

What COULD be a reasonable counter, as shown in the battle of black fire pass, is magical vortex spells or projectiles. Instead they're useless, you're better off using hexes on the enemies top tier troops or sniping enemy heroes with OP single-target damage hexes.
Last edited by The Glizzy Goblin; May 29, 2016 @ 11:06pm
Dinoman May 29, 2016 @ 11:10pm 
Originally posted by Ton Janamen:
Yeah Giant monsters are kinda broken right now, the only counters I can think of are vampire monsters, empire demigryphs with halberds, or chaos melee infantry. Greenskins, without monsters, or dwarves without trollhammer torpedeos are royally screwed, as well as the former races mentioned.

What COULD be a reasonable counter, as shown in the battle of black fire pass, is magical vortex spells or projectiles. Instead they're useless, you're better off using hexes on the enemies top tier troops or sniping enemy heroes with OP single-target damage hexes.

Yeah orcs need morale and Dwarves need better monster slayers...
What I've found to work quite well are melee specialist heroes and anti large infantry. Also abilities like the witch hunter's Accuse.
Luke Dankwalker May 29, 2016 @ 11:55pm 
Artillery wrecks giant monsters, or magic missile spells like fireball from the chaos sorcerers.
astro_naut666 May 30, 2016 @ 4:51pm 
Originally posted by Dinoman9877:
Originally posted by astro_naut666:
Yeah i just finished testing every single unit in the game against the spider in custom battle and nothing can beat it. Giant spider is op unit.

Terrorgheist.

Your welcome.

So when i say "every unit in the game" you think im just so retarded that i didnt think of trying the second biggest best unit? give me some credit.

just to recap, i tried EVERY UNIT IN THE GAME, a full roster of terrorgheists upgraded to the same veterancy get absolutely stomped by full unit cap of giant spiders.

The vargulf was actually a better counter against the spiders.

Also, when i was doing these tests it was AI vs AI so my faulty tactics were not to blame.

i selected a lord with no other units and just kept him way back to watch the outcomes.

I realize this situation is completely rediculous but the point is that no unit can match the spiders one vs one.
astro_naut666 May 30, 2016 @ 5:00pm 
Originally posted by The MulletMan:
What I've found to work quite well are melee specialist heroes and anti large infantry. Also abilities like the witch hunter's Accuse.

Spiders always get to the the artillery before it dies, rendering the artillery useless. My only point in all of this is that the spiders either have too much hp or do too much damage. A green skin army with the right unit combination can literally not be defeated if it has three or more giant spiders in it.
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Date Posted: May 26, 2016 @ 2:46am
Posts: 17