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stock up on swordsmen or spearmen, crossbows when you upgrade aldtorf with a level 2 barracks, and just keep going after the secessionists until you have Rikeland secured, then stop and breath.
chaos - even ally or "awoken' tribes, can have elite units (like giants) before you do, as they grow swiftly and you grow very very slow.
So you're always behind somehow.. which feels odd but this could be me.
Empire : only a few turns in, like 10 maybe, marienburg, huge army with mortars and pistoliers.
Its weird to see any faction have more advanced units wayyyy faster then you can make or build.
Dwarfs : seems actually fairly balanced, if anything they can be quickly overpowerd with grudgethrowers or whatever they're called, at the start.
Greenskins.. no comments here i enjoy playing them as they're funny as hell. (say my name!)
And because of the mod i use, i somehow received a vassal request from a dwarf faction, which i accepted cause thats just too funny.
Vampires : i thought they would be the worst but i find them to be the easiest to play, despite the lack of missile/artillery units.
And progressed with them by far the furthest. (i use conquer all + diplomacy mod)
The only way to ensure a good start is to totally do nothing and manipulate all of the factions around them to support you and go to war with them. If not they will just sit around and you will lose in about 50 turns. In game called Total War it is sad that you must Romance the Plethora of Kingdoms.
On very hard and legendary, I usually have all of reikland(your starting province, of which 3 settlements are occupied by rebels) under my thumb within the first 5-6 turns.
Turn 1 - beat up rebels to your south, upgrade barracks building in altdorf(you will later scrap this one once the one in helmgart hits tier 2) Recruit 3 free company militia or swordsmen(personally, i recommend militia for volkmar, swordsmen for franz/gelt).
Turn 2 - Take Grunburg, leave the cow pens to get reiklands pop rising quickly, you want tier 3 and 2nd level of defenses(for walls) as quick as possible, especially in Eilhart and Helmgart once you have them. Occupy only, do not loot or any of that stuff, its not worth it money wise and you get some replenishment this way. Recruit 3 more free company militia(volkmar)/swordsmen(gelt/franz).
Turn 3 - Move west to attack Helmgart, sit tight and recruit 3 crossbowmen(franz/gelt)/flagellants(volkmar), choose a tech, I would recommend morale on high difficulties, but if playing on easy either of the other 2 are good too.
Turn 4 - Take Helmgart, do not destroy barracks even though they are currently redundant, purchase, recruit some mix of xbows, swords and flagellants(once again lord and early loadout dependent, flagellants probably a must for volkmar but swords, flagellants or xbows can all be good for gelt/franz.
Turn 5 - Take Eilhart, tada you control Reikland. I suggest getting a new lord+troops to hold Helmgart against beastmen incursion at this point. On lower difficulties it shouldnt be too much of an issue, but you want to be wary of marienburg warmongering, skullsmashers incursions and beastmen from the south, so make sure to keep your big army in Eilhart/Helmgart at this stage.
From here, expand as you please. You can crush the Brettonians down south, occupy Marienburg or take on the VC in the east. Just don't go north, its not worth it and chaos will run rampant there.